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OFFICIAL 




No.1 for SATURN 



SE&S8 



S£5W"3M 



M I A 



It's another world fir. 
Full details inside! 






We take the first UK copy ; 
and grill the programmer 



Finally arrives on Saturn! 




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. MORTAL KOMBAT 3 

J Full players guide with EVERY 
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More info revealed on this awesome game! 



PUIS! 



VIRTUA FIGHTER 3 STREETFIGHTER ALPHA PLA YERS GUIDE PANZER DRAGOOH 2 
ROAD RASH SHOCKWAVE ASSAULT OLYMPIC GAMES NEED FOR SPEED AND MORE! 



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Get ready ibr one serious See-Food Cocktail. 

it's GEX, your bug imirching, 

tangue-laahing alter-ego. Oh yeah, we got 
Hungry-Man portions of pop-culture 
cheese all right. With late night TVfreaks 



like Gamera and Flatulence Han. 



But its our special sauce— over 300 



iron HBO comedian Dana Gould— that give 

gez major attitude.so target about 



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DYNAMICS" 



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DUE TO MASSIVE CONSUMER DEMAND, SEGA HAVE ANNOUNCED THAT AN 
OF DAYT WILL BE RELEASED BEFORE THE END OF THE YEAR! 



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got what you 

date, set for the closing months of this year. We can't bring you any pics at the 

1 wait! Any goe«M on what the new version of Daytona should be called? Write m . 



i 



and Sega are planning to make huge n 

t expect to see the first shots 
them in the letter! page! 



AMAZING STOP 
PRESS NEWS! 





[sEs^s^iJey] 



PREVIEWS 



BLACK FIRE 


16 


GHENWAR 


18 


VIRTUAL OPEN TENNIS 


20 


ROAD RASH 


22 


SHOCKWAVE ASSAULT 


24 


PUZZLE BOBBLE 


26 


NEED FOR SPEED 


28 


OLYMPIC GAMES 


30 


REVIEWS 


GUARDIAN HEROES 


64 


ULTIMATE MORTAL KOMBAT 3 


66 


N THE HUNT 


68 


DISCWORLD 


70 


3D LEMMINGS 


72 




W4 



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It's your last 
chance to win 
FREE Saturn 
games for a year! 
See page 74! 



the complete 
guide toStreetfighter 
Alpha, turn to page 82 

NOW! 



VER STORY 



HEART OF DARKNESS 



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A Hearty Welcome From 



So here It Is! Another issue that walks the long winding road to Saturn 
nivarna. It's been a fairly quiet one this month with most developers 
saving up their big news for the Ej In Los Angeles. Sam will be there of course, 
hobnobbing with lots of Jet Set types while we toll away in our dank offices. 
Still, them's the breaks as they say. Expert plenty of info from the show next 
month. For now though you've got the stunning Heart of Darkness, the long 
awaited Destruction Derby and loads of previews 
and reviews to peruse at leisure. If you've got any 
points you'd like to raise with us, remember, we're 
always glad to here from you, so long as you're not 
too mad or anything. But for now, go and make 
yourself a cup of tea, cut a slice of bakewell tart, and 
sit back and enjoy the mag! 
Rob, Deputy Editor. 




ALIEN TRILOGY FINALLY ARRIVES! 



Rumoured to appear on Saturn any time from September '95 to October '96, 
the Saturn version of Allen Trilogy finally saw its unveiling just before we 
went to press. At the moment, only two levels of the game are complete, but the 
results of Probe's extended labour is looking pretty impressive already. 
As we stated some months ago, there will be a few changes for the Saturn version 
and these will include extra levels, improved graphics and different level layouts, 
n release date yet, but the programmers are working 
I the majority of the 
programming should be complete in around two and a half months. Anyway, 
here's the first Saturn shots -at this stage the game Is only around 30% complete, 
but it's already looking as good as the Playstation version - and no, that isn't just 
something we're saying for the sake of it -it really does look quite stunning! 
Hopefully, we'll be able to bring you a showcase on the game's development next 
month along with an interview with the programmers. 




4& SEGA SATURN 



□ML 



FADE TO BLACK F 

Fade to Black is already finished on the Playstation and despite developers Electronic 
Arts hotly denying any existence of a Saturn version, it seems as though the game is 
already being developed for Saturn. Created by Delphine Software, the same people 
who were responsible for Another World and Flashback, the game is already hotly 
tipped to dominate the Playstation charts when it's released next month. And 
although the game's theme remains similar to that of AW and Flashback (a man in 
jail or on an alien planet who must escape] the actual gameplay has come on in 
leaps and bounds, being a complete 3D adventure as opposed to a platform 
game with cinematic clips from time to time. Plus, as there's nothing like this 
currently available for the Saturn, this should prove an incredibly popular adventure 
- especially as the presentation is so stunning. The pictures here are taken from the 
Playstation version as there's no actual Saturn disc at the moment, but 
there is we'll be running a preview. 





RETRO MANIA! 

Last monfh we broke the news story that Sega will release three of their classics on to one 
Saturn disc. But we got it wrong a bit. It seems as though the three games will be released 
separately over three months, the first one being Afterburner, followed by Space Harrier the 
next month, then Outrun. All three games will cost approximately half the price of new 
releases and there's a possibility that more retro titles will be released after that. Still no 
word as to whether they'll be released over here though. Write in if you feel particularly 
strongly about theml 

FIGHTING FANTASY 

Rtmimbir th 1 Fighting Fantasy series of books? Hoy, ui neither, but apparently thai* were 
really popular in th* early eight iei. In fact, they've Mid 18 million coploi worldwide. Anyway, 
Domark have decided to convert the tilth book in the series Into a game, and it's Saturn bound 
In November. As you'd imagine from th* title, it's a 3O dungeony RPC game, which sees you, 
stringy warrior, battle against all kinds of troll-type creatures In * bid for total dungeon 
supremacy. Released on PC before any console, the title It already causing a stir at it's being 
overseen by Original Fighting Fantasy author, Ian Livingstone. More on this on* nearer to th* 
time of its release, but here's a few early screenthots anyway. 




[MM 





LITTLE FISHY 

Well, fishing is certainly a bizarre enough sport without even 
considering what it would be like at a computer gome, but that 
hasn't stopped JVC from converting the serene sport to the 
Saturn. Featuring, well, loads of fishing, the aim is to catch as big 
a fish as possible through clever selection of rods and a rigorous 
training program. And despite what you may be thinking, it's 
actually rather good, although it's difficult to say how the title 
will go down once it's out on the shelves. Another one that's 
almost finished, this should also make a late June release. 



IT'S DELAYED, ACTUA-LLY 



Blimey, this game WMktt its way into the 
reasons. Unfortunately the Saturn vets 
grammers were drafted in to work on E 
result there's been less people to work 
working at full speed on the project 



section almost every month, but this month it's for different 
f Actua Golf has been held up for a few months as most of the pro- 
96 so that it would be out in time for the tournament, and as a 
ie Actua conversion, however, as of now the programmers are 
rertheless, it's still more around two months before we'll be able to 



a full preview on the title. It's also unfortunate that other Gremlin title s may slip back a couple of months 
to to this, but with any luck, a couple of them will still make it on on the shelves by summer. 



BACK FOR GOOD 

After the announcement last month that the Saturn's price would tem- 
porarily be dropped to £349 for a period of four weeks, we're now pret- 
ty happy to announce that the price will remain at this low point for 
evermore. Vou'll notice that the PlayStation's price remained high 
and will remain so for the foreseeable future. According to Sega, thi 
price slash has had punters breaking down shop doors to get hold 
of a Saturn and the gap between the number of PlayStations and 
Saturns sold is becoming ever smaller. 




SORREE! 




Apologies to everyone who li a bit irked with tha PAL conversion of X-Man. 
Despite being guaranteed by Acclaim that tha PAl version would be full-screen 
full -speed, tha final retail version didn't live up to that promise. At tha tima of 
writing It was impossible for us to know that this was going to happen and there- 
fore we'd just liK* to say sorry. We're pretty fed up about it too. 



MY GOD! THEY'RE WARPED! 

Warp, the creators of recent gloom-a-thon D, have announced that they'll be 
developing exclusively for the Saturn in the future. The reasons why they've 
made this decision were not made clear, but it seems there's been some sort 
of major bust-up between Warp and Sony Anyway, this is good news for 
Saturn owners as it means they will be the only ones who will be able to play 
their forthcoming titles, one of which. Enemy Zero, is in development at the 
And here's a few pictures of what you can expect to be exclusively 
playing in the coming months. 




oa ASEGA SATURN 



GATION HAS NEVER 
SO MYSTERIES 



9 



1 



W CI S O (FOIL (18 



CASEN0.3 "SMELL FROM HELL" 




ng adventures of Edward Carnby can be found in: |j Lll f f i|i II 

E TRUTH IS OUT NOW 



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m. London, SW4 6PF. Tel. 0171 738 8199. Web site: http://www.infogrames.com 



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4 Wipeout 


Sega 


5 Golden Axe: The Duel 


Sega 


6 F-1 Challenge 


Sega 


7 FIFA '96 


Electronic Arts 


8 Wng Arms 


Sega 


9 MagicCarpet 


Bullfrog 


10 Victory Boxing 


Virgin 




SATURN MAGAZINE CHARTS 


_. 












4 X-Men: Children of the Atom 


Acclaim 


Virtua R^iter 2 


Sega 


1 Sega Rally 


Sega 


I Baku Baku Animal 


Sega 


1 Magic Carpet 


Bullfrog 


1 Darkstalkers 


Capcom 


10 Shining Wisdom 


Sega 




READER CHARTS «v'> 














I x-MercChildrenoftheAtom 


Acclaim 


I Streetfighter Alpha 


Capcom 


I Rfa96 


EA 


VirtuaCop 


Sega 


| WingArms 


Sega 


| MagicCarpet 


Bullfrog 




Sega 



BIG HURT! 



Baseball has always been a bit of a strange game for the UK market. In 
America, there's absolutely hundreds of the titles released every year, but 
hardly any of them make it over to these shores simply because the sport 
isn't very popular over here. In fact, so far only one baseball game has made 
it on to the Saturn, and it was a pretty decent conversion which managed to 
win even non-baseball players round. Acclaim are hoping to do the same 
with Big Hurt Baseball, an adaption of an ancient Megadrive game which did 
pretty well when it was released. Of course, this time around, the graphics 
are much more impressive and there's plenty of multi-angled action, snazzy 
cinematic bits and what's more, the gameplay's pretty good too! Expect to 
see this hit the shelves in early summer although a review should make its 
way to us next month 




Irritated by the ir 

that most magazines seem to have 
(even though the machine still isn't 
out) Sega have launched a backlash 

aign.Thea 
our sister magazine NMS, and coin 
cided with the "plumber" they 
employed tow 

European Computer Trade Show. 



MO' MONEY 

Not to be out done by other publishers. Virgin have signed up their very own 
sponsorship deal with top bike rider Jamie Robinson Jamie will now also 
feature the Virgin logo on all of his rides, which is particularly ironic as if you 
look at the picture you'll see the boy lamie plastered from head to toe in Sega 
advertising. Still it's all good fun, eh? 



If you would like to see your chart features, send in your top ten to READER CHARTS, 
SEGA SATURN MAGAZINE, PRIORY COURT, 30-32 FARRINGDON LANE, LONDON ECiR 
3AU. Anyone who has their charts printed will receive a game for their troubles! 



^'SEG.A SATURN 




BVERT M'WiNc, &eCA"S& I DoN'<T hto«f frof*. 
■■■■■■■■ 6f -Tub. n\ucK /tip CfF&frt 
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With the year's biggest computer show just a few weeks away, most software houses are keeping their cards pretty close 
to their chests, and as a result, there's not much in the way of hot new titles this month. But hey! Don't despair. Next month 
should see an avalanche of games on the way. Honest! 



TOMB RAIDER 

f\ Playstation and PC, Tomb Raider is very early in development, 
but could just turn out to be the surprise hit of the year. There's very 
little to see of the game at the moment, but an early demo is up and 
ing, featuring a full 3D environment. As you'd imagine, the idea 
in Tomb Raider is to run around, break into tombs and pillage any 
treasure to be found in them. The main character is a sort of 
grungified glamour girl with a gun who has an affinity for lots of 
nice shiny things. She's quite hard too and also likes to shoot anyone 
who gets in her way. Vou know, the average kind of nineties girl. 

While there's not much to see on th 
yet, the polygon generated 
backgrounds and the graphics an 
looking very impressive and with 
the environment being complete- 
ly free, this could turn out to be one 
of Core's most original titles yet. More 







CRIME WAVE 




While Domark managed to publish a fait few titles on the Megadrive and 
other 16-bit consoles they've yet to publish on the Saturn, and Crime Wave 
will be their very first outing into jibit land. Crime Wave will be published 
t of the superformats, but a simultaneous development push 
lat all the versions should arrive at around the same time- 
hopefully in September if the game remains on schedule. 
Crime Wave is a chaotic racing game which sees you 
attempting to curb the horrific crimes taking place on the 
•w streets. Obviously, this means that jumping Into a 

ridiculously high speed car and chasing criminals is the 
order of the day. and the action takes place over a variety 
of levels and different scenarios. 

Viewed from an overhead perspective, this isn't breaking 
down any technical innovation barriers, in fart, it's reminiscent 
of afewi6-bit racers, but there's still a long way to go before the game is 
finished, and the the final product could end up looking very different. 



SWAG MAN 



Originally destined for the jjX, Swagman has been 
over a year in the making. And to be honest, thert 
still not very much to see on the game. But then Core ai 
converting it to the Saturn instead, so they probably decided 
to start the game again completely from scratch. 

i one level of the title is playable at the 
t, but what's already evident is 
the Swagman of today is very different 
from the pictures seen in magazines 
from this time last year. He's gone all 
small and troll like and he's appearing i 
an isometric 3D 
Unfortunately, we don't know much 

■e about it than that because the only 
bits programmed into the game at the 

Tt feature the main sprite wandering 
around the environment. But it does look very ni 
Expect to 
release date -currently set for early Autumn. 




4fr SEGA SATURN 



OLYMPIC FOOTBALL 









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_QIIAKL 



Last month saw the announcement from iD that 
their forthcoming guaranteed-to-sell by-the- buck- 
et load PC version of Quake will be converted to the 
Saturn. This month, we've managed to find a little 
more about the Saturn conversion and confirm that 
the finished product will arrive two months after the 
PC version is finished. 

iD haven't even started working on the Saturn 
version of the game yet, and the PC version is less 
than 50% finished, so it will be a while before any 
genuine Saturn rode will arrive in the UK. but by all 
accounts the two versions should be the same any- 
way. This is set to be one of the Autumn's biggest hits 
on the Saturn and as there's still no sign of Doom (what's goi 
even more hype su<rounding it than you could possibly imagi 
uses the Saturn's link up cable, we certainly won't be compla 




SLAM N JAM 96 






Although that Megadrive was subjected to a 
swamp of Basketball games over the years, so far 
the Saturn has been refreshingly basketball-free. 
There's been the obvious NBA onslaught 
:ourse, but the promised Sega bas- 
ketball game still hasn't seen the 
light of day. However, it was 
ily a matter of time before 

basketball titles 
appeared, after all, it is a 

hugely popular sport in the US. At the moment, BMC are 
putting the finishing touches on their basketball sim, 
and while it's not exactly an original concept, it's 
certainly an incredibly playable game. 

Featuring, well, just about anything and everything 
you'd expect to see in any credible basketball game, plus 
ome snazzy 32-bit style graphics, this is set to do well 
aeit in fairly small circles in the UK) and with any luck 
hould be ready for review in time for our next issue. 




an the 

impending release of Earthworm Jim i, 
plus a signing for Skeleton Warriors, 
they're on their way to gaining a worthy 
bunch of releases. In addition, they're 
also porting across a few of their PC 
titles, the first one being Myth 
Adventures. This is a light hearted adven- 
ture game set in Ancient Greece, and urn 
that's about all we know at the m 
lined up for the next few months, 
for the forthcoming Ej show. We'll be reporting on them next 







4& 5S3A SATURN 




I J 











Virgin 


Shoot 'em up | July L -. 




Original title. ,~- 






It's a bit like Thunderhawk, hut with 


more general ^1 










PREVIEWED 



MAPSO'DEATH 



You'll need to employ some profess ion a I -quality map-reading skills if you want to 
get anywhere In Blackfire. Unlike normal games of this ilk which provide a map 
marked upwith all the relevant target details, this title gives you a tiny green- 
monitor with no reference points on the undulating terrain whatsoever. 
So pay attention in briefings to any natural unusualities, and keep an eye on your 
heading indicator, whi;h guides your angle (but not distance] to your next target. 





Operation Blackfire is one of the clever-clever games that has loads and loads 
of FMV footage spliced between levels to keep you up-to-date with what's hap- 
pening in the command centre controlling your mission. There's a small cast of 
characters you'll get to know and (in the case of Col. Overstreet| loathe. You 
might think this is just fancy window-dressing, but keep your ears peeled -one 
of your crew might just be a turncoat 1 



®"ll^> 



4^» SEGA SATURN 




&> SEGA SATURN 




So here's your Venus mission. It's tile place 
where you go to practice you know. 



' SEGA SATURN li_ 



Pastels at the ready! The summer season is on the wayi 




Acclaim 


Tennis | June 1996 




Originally programmed Tor the Saturn in Japan. { 




Well, it's a bit like tennis really. You know, that game 


in real life. But there' 


nothing like this on Saturn at the moment. 





I h, you can tell that the summer sea 
, ^ son is almost upon us. Why, even as 

F A^H we speak overweight Englishmen are 
■^ parading high streets nationwide 

ing little more than tight denim 
I shorts, a pair of mock Ray Bans and a 
body speckled with purple goosebumps. What's that 
got do with you? Well, as we satd, it's summer. And In 
gamespeak, this means sweaty joy pads and deluge of 

First of the bunch is Virtual Open Tennis from 
Acclaim. Actually though, it's hardly what 
we'd call a new game seeing as it --"■ ■_ 

was released in japan around „*" ' 

seven months ago. Why it's 
taken so long to be released 
over here is anyone's guess, 

sion pretty much intact from 
the original game, although 
there's no extra features or ar 
thing like that. But then this is 
tennis - there's only so much you can 
"expand on the genre" and suchlike. 

So. tennis. Surely there can't be anyone out there 
who Isn't familiar with the basic concept of a tennis 
game, so I'm not going to another explaining the 
rules. If you don't know them by now it must mean 
you don't have a telly which means you don't have a 
Saturn, which means you shouldn't be reading this 
magazine really. But, if you are partial to the odd set 
or two, you'll be glad to hear that this is a two player 
game, and that there's 
literally hundreds of 
options to fiddleabout 
with. There's three differ. 
ent courts to play on - 




grass, clay and hard, and three different modes of play 
- exhibition, championship and training, which kind 
of covers just about every possible tennis scenario 
possible really. But, just to jazz things up a bit, there's 
a choice of eight camera views, instant replay options, 
ten players with different abilities, stats on your play- 
ing abilities and erm. loads of realistic tennis sounds. 
Well, you'd at least expect that wouldn't you 

This is the first tennis sim to appear on the 
Saturn, although there's a couple more on the way 
this summer, so the competition between them is 
going to be pretty stiff. This offering, almost finished, 
looks and plays pretty well, although it has to be 
said that on the graphics front, it's nothing 

f sure, there's 



players and all 
the nice bits at 
the beginning 
and everything, 
but there's nothing 
far that actually 
ips out at you. slaps 
■und the face a bit 




:■-■" 







i never been renowned for their graphical 
lence in the past, yeah what the hell, it's the gameplay 
that darn well counts. Which is good because this 
plays rather welt indeed. 

As we mentioned, this game is almost finished, 
and to be honest, there's not much 
e added at this point and besides, this has already 
been released in Japan What the heck - a review 
t month. 




4$ SEGA SATURN 



PREVIEWED 



0!?trH5*r ■'"Ter TENMII 




ORDER! 

Just like in real life, there's more than one way to play tennis in 
this game. You can choose from hard, grass or clay courts, and 
the speed and style of the game differs depending on the sur- 
face. Tennis domination will hang in the balance unless you 
master all three. 


-*'■ — 








'-3 "" 


On the hard court the ball 
Ii much slower. 






AND OVER TO THE REPLAY.. 



If you don't believe that the ref could have possibly called an out on your last 
shot, why not consult the action replay for the final decision. Actually, you don't 
have much choice, as the game does it automatically on every single shot. 




*>"- 



4f> SEGA SATURN 




I hoieofyouout there who have mem- 
iink back to 1991 
ik lyrical about 
I about your favourite games of trie 
K:. Among them might be the EA 
ssic Road Rash, the game where 
you join a band of dysfunctional bikers and take to 
the open highways to beat each other up. Since then 
it's been through a a couple of sequels on the Mega 
Drive and had a brief outing on the Mega-CD, the 




popularity of the gam 

For those of you 1 




ning largely constant. 

vith it, it is at heart 
a motorbike racer that 
sees the competitors 
revving about a variety of 
urban, country and 
desert landscapes. Unlike 
usual motorcyclists 
though, they're not doing 
it only for the privilege of 
being the fastest on the 

the money as well which 
goes right out of the 



that leaves many a rider 
sliding along the tarmac 
suffering from extreme 
chaffing or, as the title 
goes, road rash. 

Because racing takes 
place on the public high- 
way there are irritating 
things like cars to negoti- 
ate. Misjudge things and 
pull find yourself going 
over the bonnet. Another 
obstacle likely to slow you 
down is the highway 
patrol with its Eric Estrada 
types donning mirrored 
glasses and trying to slow 
you down enough to 
arrest you As your racing 
skills improve and your 



bike with it, you c; 



start 



means gentlemanly condui 
window. In the battle for fir 

is validated by the 

jseofthe odd club 



1 step up to 3 better standard of 1 
for ultimate gr u ngey- biker-speed me ister. 

We've still to give Road Rash the full throttle 
review treatment, but with the help of a few nost; 
junkies it looks set be qu 



HEAVY METAL THUNDER! 





grungya: 
rival on the Saturn sees the 
genuine bands of the indie 



Road Rash has been 
progressed, and its: 
introduction of som. 

box you'll find Soundgarden, Therapy?. 
Swervedriver and a few others to keep you 

vhileyougo 

kinds of alternative 
culture mayhem. 
Should have had that 
Oavid Essex track in 
there as well but nev- 
ertheless, bally bang- 
ing ole' boyl 



'SEG.A 5AT-RN 



— ffilliilii] 



nm 




B«l Electronic Arts 


Shoot 'em up [ June 1995 |H 




Original title ~Wk 




It's 9 hit lib; Pafijur IV-jiiiinri rrn<»ri with (Iff Wnrlrl ^H 




Interceptor and Snatcher. 




luple of years ago a game called 
m . jm^ Shockwave Express hit the PC, It had 

■ A ^^B absolutely nothing to do with this 

*^^ forthcoming release from EA, and per- 
I hap; we should be glad for this. Not 
it because of its meagre cyberpunk 
storyline, but because of the license which spawned 
its creation. As the title suggest, this was Wella 
Shockwaves, 3 popular range of hair styling products 
who obviously wish to create a cyberpunk-y image for 
themselves. Of all the thing; in the world to inspire a 
videogame, hair gel is a bit of a surprise, I mean, if 
you were a programmer, it would have to be near the 
bottom of your Things To Write My Came About list, 
somewhere just above earthworms and hedgehogs. 
Fight the evil forces of wind sweep! 
Combat Flaccid Follicle Syndrome! Or not! 

Luckily EAareabit more 
picky about their sponsorship 
alignments, and until FIFA or the 
MHLPA release their own styling range (sur 
ly not too far away) we're saved from such 
embarrassment. This 5hock Wave, of the 
Assault variety, is resolutely cash-In 
free and looks to benefit from this. 

It's a so-called interactive 
science-fiction movie But before 
you start running for cover screaming "Wo! Not anoth- 
er interactive movie, I can't take it any more!" we'd 
best mention Shock Wave is very arcade-centric plus. 
and I quote from EA here, features "3D graphics 
beyond anything seen thus far in home entertain- 
ment software". Veah, I know we've all heard that one 
before, but take a look at the saeenshots in this pre- 





view. Looks pretty nice, doesn't it? EA 
have forsaken the usual formula for 
"interactive movies" by concentrating 
the gameplay on a first-person 3D 
shoot em up. This is interspersed with 
real-time FMV clips to keep you up to 
speed on the plot, which has a direct 
effect on the course of the game. 

This plot has been dreamt up by 
an allegedly award-winning 
novelist/script writer, the identity of 
whom we're a little shaky on at present. 
But EA reckon he's come up with a horri- 
fying vision of the future 
{2019 to be exact), when 
the Earth is invaded by 
marauding aliens and 
their war robots. So obvi- 
ously the 

writer responsible fop 
Shock Wave must be 
other than the mighty HG Wells, who'll 
have based it on his masterpiece War of the 
Worlds. That's a bit of a coup for them - he's been 
dead for forty years. 

Anyway, there is a glimmer of hope for mankind 
the shape of the UNS Omaha, an aircraft carrier orbit- 
ing the planet in space. Obviously the aliens neglected 
to destroy anything at all on their way down to the 
planet (communications and military satellites, orbitin 
nuclear weapons etc), so a hasty 
launched from the bays of the Omaha. And you. 
Johnny Pantseats. are heading up the operation 



■ Special 

Report 



The pics above and below showcase the news 
reports which act as a plot precursor to the 
alien invasion. Daniel Barton is not real. 



Thii looks not unlike the assault on the Death Star from Star 
Wars. But it isn't. It's a raid through an alien-infested city an 
Planet Earth. Save your home town, Billy Bob! 



_2A ^> SEGA SATURN. 






4^ SEGA SATURN U_ 





I f JeffThingyfromtheClothesShow 
had his way, doubtless there'd be no 
Bobble games at all, given his current 
I TV crusade against "bobbling" in his 
ashing powder adverts. The heart- 
I less get. After all, bobbling is a peace- 
able pastime practised by cute little dinosaurs, who 
blow bubbles out of their soapy mouths. In fact, giver 
the frothy qualities of these powders, you'd think 
whatever brand he's touting would make bob- 
bling <l>worse<P>. Mind you, he'd prob- 
ably approve of the bright bleck 
colours which feature heavily In 
each of Bub and Bob's (for 
they, stars of the Bobble 
genre) outings. 

But this doesn't con- 
cern us today. If, of course. 



he were to start some kn 

of fascistic anti-Bobble 

movement, marching 

against friendly dinosaui 

and burning their effigie 

we'd have more to say or 

subject. In fact, it's highly likely 

we'd mount some kind of 

counter- publicity offensive, printing 

posters for our readers to put in their 

windows saying things like "Free the Bobble 

Two" or "Justice For Bubble Dinosaurs". For now, 

though, whilst an atmosphere of placid opposition 

exists, we'll just tell you about the new Bobble title, 

called Puzzle Bobble. 

Puzzle Bobble has been around for a while on 




various other consoles, where it's garnered applause 
and declarations of romantic love from the press of 
many countries Now it's time for the Saturn to be 
blessed with a manifestation. It's a bit of a departure 
for the Bobble lads, given that their original outings 
have been platform -based. But these fine efforts 
aren't going to reach 32-BIT for a while yet, so forget 
about that. This title is a split-screen arcade puzzle 
title which pits the player against another human or a 
series of ultra-cute foes, most of whom are 

taken from the previous Bobbles. These 
mputer opponents are introduced 
with a short and word-free 
bizarro animation before each 
round, which are uncharac- 
teristically funny for this 
kind of thing. From here a 
bizarre match of wits and 

one of those unpredictable 
~* games played head-to- 
m head, where great success 
f on the part of your oppo- 
nent can totally screw up 
your plans and chances for vic- 
tory, as we mention elsewhere. In 
fact, Puzzle Bobble has all the ele- 
ments of the perfect puzzle game for- 
mula. It would appear the only stumbling block 
Standing in its path to glory it the possibility of a poor 
programming job on the conversion tip. Best assured 
we'll put either your minds or the games c' 




<t month. 



_4f, 



fimm 




MY BRAIN HURTS 



You might think there's already enough brainwork In Puzzle Bobble to justify 
the P-word prefix, but that's where you'd be wrong. 5o concerned are the pro- 
ducers with fulfilling their trade description they've included a second one- 
player mode, called Puzzle Game. You're presented with a prearranged gamut 
of bubbles, and your job is to blast these off screen as quickly as possible 
before the ceiling starts to lower itself. The first few bubbles you're given are 
generally perfect for doing the job. but if you mess up your initial moves, pro- 
gressive bubbles Just serve to mess things up. One for the intellectuals. 



It might look simple enough, but Puzzle Bobble 
is actually demonically diabolical to play. And 
this little girl character might look like a 
he's rock hard at bobbling. 






Bub looks maliciously cheerful here, the git. 



in punk. Poor little Bub, looking upset. Tell It to the Marines, bucko, at lent you're winning. 

&> SEGA SATURN 27_ 




Look - (here's a multi-coloured red-headed dragon flying over the road In 
distance. They must have got that idea from Cyber Speedway. 



28 ^> SEGA SATURN 



IJiu'JHIk 



CUE CHRIS REA 



One of the major attractions In The Need for Speed is the spectacular nature 
of the crashes. When you play Head to Head mode, there are plenty of 
civilian cars on the road. They might be on their way to work or coming back 
from a shopping trip.who knows. The important thing is that if you get 
yourself in a fast car and drive right at them you can cause some 
breathtaking collisions and maybe even get a bit of a pile up going. Just 
watch out for those pesky traffic cops 








ea gag ^■jp r . 


*=s 






— -- 









u know, if the organisers of the 
I Olympics had any sense at all, they'd 
always hold the Olympic Games on 
February 19th, because that only 
comes round once every four years as 
well. Alright, so it might be a bit of a 
pain for all the athletes from hot countries when they 
have to travel to Paris or Prague or somewhere and 
It's till freezing cold in the depths of winter. And, 
thinking about it, they'd have to widen all the tracks 
and run two or three races at the same time in order 
to get the usually lengthy games over in one day, but 
it'd be a good symbolic gesture. At least that'd mean 
you'd have something else on telly for the rest of the 
week other than athletics. And anyone who tells you 
they actually enjoy watching the Marathon event is 
lying. 

Of course, we don't mean to demean the 
Olympiad. Loads of people like it, and those lucky dogs 
need no longer wait four years twixt tournaments for 
their dosage of track 'n' field frolics, thank to US Cold. 
What have the Gold done? Put up sufficient 
sponsorship to finance an annual version of the 
games? Set up a rival weekly version in the car park 



behind their Birmingham offices? Why, 
no strangely. But they have licensed thi 
year's games and produced a Saturn 
game based upon their fifteen favouri 
events from the famous gathering of 

The final product-stunning in 
the simplicity of it title, Olympic Games 
-shall emerge in July, perfect timing for 
the real-life shindig. Like previous 
attempts to translate athletics to 
computer game, OC (obviously the 
Olympics are popular with Compton 
gangstas) favours the realistically 
endurance- sapping button-bashing 
control method. Players slap the but- 
tons of their control pad as fast as 
possible to up the on-screen velocity or 
power of their digitised counterpart 
Levels of skill and timing aren't ignored, 
you still need to control the breathing 
of your swimmer, the balance of your weightlifter and 
so on, but for the most part competitors with fore- 
arms like Popeyeareat a distinct advantage. So don't 




invite seven friends with oft-practiced 
clandestine nocturnal hobbies round to 
your house if you buy the finished prod- 
uct, because they'll all be able to whip 
your arse simultaneously, thanks to the 
planned eight-player link-up. 

Each event is displayed in 3D 
polygon -o-vision, with a variety of 
camera views, depending upon the 
event in question. Supposedly this will 
ensure not only super- realistic 
animation but also a greater degree of 
accuracy in the conversion and 
application of the sports. 

Well we like sports as SSM. 
Watching them, anyway. It's more fun 
to see someone else put in all the effort 
and check out their faces contorted 
with pain when it's all over (which 
we're sad will probably not be put in 
USG's OG). So you can be sure we'll 

give you an objective opinion 
ts quality. Like we normally do. So there you go. 



VIEW BY APPOINTMENT 



mera angles In Olympic Games have been designed with two aims in 
- to provide the most accessible angle to play from and make the game 
■ exciting as possible The best example of this Is in the doom, where the 
3 wheels around the centre of the track to follow the progress of the 
5. just like non TV. 





30 t§0? SEGA SATURN 



PREVIEWED 



RUNAROUND...NAAAAAA! 

Of course, any true athletics fans will be wanting 

are headed for their Saturns. What about hurdles? Or parallel bars? Has 
that funny one on the mat with the ball or the string made it? Well 
sadly, none of these popular disciplines is on offer. But there's plenty of 
running (ioo and 400 m), jumping (long, high, triple and pole vault), 
throwing (javelin, discus, hammer] shooting (skeet shooting, pistol 
shooting and archery), fighting (fencing] and looking hard (weightlift- 
ing). And 100m freestyle swimming as well, but that's for girls like that 
Sharon Davles. 









... 




A Voronov e 


>n j&feffe$ 


1 II II l- 




*l 




wit \ 


... 




vm 




_,— i t 


___., 




'? SEGA SATURN 31_ 



I Hello, I'm R 

I answer yc 
etter^ 




52 <^-. SEGA SATURN 




<* SEGA SATURN 3 3 




'if you've got a problem, if your 

game's got a glich, then it's time to talk to Mark 
Maslowicz'. Yes indeed! It's with this merry rhyme that 
we welcome back the Mazza, Sega's games guru, to the 
vast Q&A desk where he spends hours pondering your 
taxing questions and doing his best to answer them in 
the name of truth, justice and the American rock way! 
if you'd like to test his seemingly unending knowledge of 
Saturn games then send your questions to HEY SMART 
GUY! Q&A. SEGA SATURN MAGAZINE, PRIORY COURT, 30- 
32 FARRlNGDON LANE, LONDON. EC1R 3AU. 



WAKE UP SEGA! 



SliSM. 



4*: 



Here's a few questions which require answering on 
behalf of the Saturn community. 

1. Where is the keyboard, bard drive, soft drive and 
mouse mentioned in tbe Saturn instruction manual? 

2. Will someone at Sega wake up and release the 
games of yesteryear which kept so many of us in 
front of the TV for hours on end? 

3. Will your magazine soon be doing an extensive 
write up on the Saturn's peripherals (photo CD etc.)? 

4. Will Core design be makings Firestorm game based 
on the Gulf conflict like the hugely successful Desert 
Fighter on the SNES with different choices of aircraft? 

5. If the photo CD disc allows you to remove a disc 
while the Saturn is switched on, will there be any 
multi-disc games, perhaps even additional levels to 
Virtua Cop etc.? 

6. Will the gods at AM be making a replica of the RAC 
rally course as they have with Manx TT because this 
would make an excellent Sega Rally 2? 

7. Are AM planning Daytona 1 with a higher resolu- 
tion and speed likeVF;? 

8. Where are anything to do with Star Wars games 
on the Saturn? We are beginning to suffer withdrawl 
symptoms! 



IT. D.C.X. Stamford, 



^t-UWyto 
^^ Afterburm 
way. j No news 01 



ODE TO THE DEMO DISC 

Dear SSM, 

Please, please could you answer these questions: 

1. Will 5ega make any basketball games similar to 
Virtua Striker? 

2. Is it true that Virtua Striker will be out on the 
Saturn? 

3 Are Sega going to make an adaptor so you can 
plug in some speakers to the Saturn? 

4. When is WWF coming out on the Saturn? 

5. Will there be another demo disc? 

Martin Lin, Eastbourne, E. Susses. 




a Sega basketball game planned but 
I on Virtua Striker. 2 No, but you've got 
; ace. 3 No plans. 4 July possibly. 5 Be 



TYPING HERO 

Dear Sega Saturn Magazine, 
Seeing as I have gone to all the touble of typing up 
this letter could you please answer these questions 
for me: 

1. Seeing as I now have the excellent Sega Bally! was 
wondering whether Sega are planning to release a 
steering wheel and peddle unit similar to the arcade 
machines. Face it, the Arcade racer doesn't feel any- 
thing like the arcade machine steering wheel espe- 
cially as the wheel doesn't jump around when you 
hit a car or a wall like in the arcades. Ok, this may 
cost a fair bit but I think that for the hardened dri- 
ving fanatics this would be a good investment 
2 1 have just read the issue 4 Q&A section of your mag 
and have a query about one of your 
asked if the Saturn was as powerful as the PlayStat 
at 3D graphics to which you said "in its own special 
way, oh yes" What special way is this then? 

3. Will Saturn Magic Carpet be as good as the PC 
version? Will I need a mouse to play it properly' 
Where can I get a mouse from as I 
haven't seen it advertised anywhere? 

4 . I am a great fan of all those point 
and click adventures on the PC. you 

; Fate of Atlantis, 
Monkey Island 2 etc. Will any games 
like this be coming out on the '" 
what? Also, will we old Saturn 
see the likes of Tie Fighter and 
our beautiful machine or will v 
The Dark Side' er.„sorry! 

s the Saturn se 
the PlayStation? 
Oh. and thanks for creating 



when will they be out on the Saturn? 

3. My mate says there's going to be a Saturn 2. Is this 

4 Are you bringing out any more demo discs with 
playable games like WipEout and Euro '96? 
Well, thankyou for your time and space ennit bass 
wickedy bad boy. 

Adam Cayden (A distressed brick layer), 
Birmingham. 

j*. 1 No. 2 WipEout will be £39.99 and Euro '96 
90 U9-99- 3 No, but the Saturn has undergone a 
redesign. 4 Be patient my child. 




Europe and America. 



BIG SHOUT GOING OUT 



your wickedy bad boy magazine Here goes tbe 

starter for ten: 

1 Is Total NBA going to be converted to the Saturn? If 

2. How much will WipEout and Euro '96 cost and 



Do you think that 
Sega games are getting 
a tad repetative? VFi, 
VF2andVf3allinthe 
space of just over a year, 
mention the new Sonic game, 
ighting Vipers, L 

Fighter formula), 
you publish the FIFA cheats? 

that a football game sponsored by 
to the Saturn Is this true? 

Mick Devttn, Londonderry. 

e they're on a Sony label. 1 There's 
n what you say. The success of VF 



4& SEGA S£CTURSN] 



SUGHTLYLESS SAFE THAN PLAYING 
CHICKEN BLINDFOLD ON THE Ml 
WITH YOUR LEGS TIED TOGETHER 

WHILST JUGGLING LIVE 
GRENADES WITH ONE 

HAND TIED BEHIND 

YOUR BACK AS A 
RABID PITBULL 

LEAPS AT 




IL I HIT! 



AVAILABLE ON SEGA SATURN 



SHOWCASE HEART OF DAR 




and his Do 



SHOWCASE 




.Apart from the 
more obvious traumas such as ;ys,un 

ionable darks': and 

, there's the more pressing matter of 
mates. No, not those kind of mates. ids. 
j Or lack of them. Yep, there's only one thing 
/ you can rely on when you're a kid, 
.Blindly stupid, 
can guarantee adoration for 







RBI 



—■■I 



SEE 



■ 



By ' 




' i f 


\'"'\v 


J 


L. 1 



'We were inspired by the speed and rhythm 
n the American adventure movies - Indiana 
■Ones, Back To The Future, Star Wars... We 
on't want our images to look like hi-tech 3D 
computer images, but more natural back- 
grounds closer to a painting than a hyper- 
realistic rendering, and for char 
& something closer to cartoon 

V Eric Chahi, co-founder, Amazing Studio. 



rescue his maney mutt although to do t 



i^** f t!MJ ^T J ^5yft i 




1 , 



WHERE'S THE WHISKEY? 



next. He's got a pretty hard task ahead o 



IP 



mm 



38 «** SEGA SATURN 




St SEGA SATURN 




SHOOT TO KILl 

Although young Andy ha; enteied the realms of darkness, not everything 
ity and frightening. In fact, the dark side is quite light and cheery 
of the time. As you tan no doubt tell for yourself from the rather 
bright graphics displayed across these pages. Actually, quite a lot of the 
game is played out in an environment not unlike Ea 

g creatures snapping at your ankles. There's 

to dodge huge man-eating. fjowets. underwater swim- 
" g, erm, climbin^aflfctocting sections 




tcthnologk.il equipment ■ 
- They decided to draft in 



m 



Ji.0i,ijrijj!ii|n^ 



' ■UTW l T 



iilffl.TO 



sra 



91 



of atmospheip 

the game adding lo it a more "epic" feeling. Th 
sound team are also extremely experienced at b 
ing films 



fiiii'lM.: im^iw t Wi i 



«*» SEGA SATURN 



tMdJftyfrifend 



himself 



Panzer Dragoon Zwei... 

a panoramic world of wonder- 
on every level all hell breaks loose 
...a game with balls... 



SHOWCASE DESTRUCTION DERBY 



The first big news was that WipEout was coming to the Saturn. Now Psygnosis 
have put their other hit driving game, Destruction Derby, under the knife. 
Here - at last! - is our look at this classic title. 



ini 



tiled Shadra speaks of the wisdom of 

ind the veil of physical death. By 

lantly to that veil and finding glimpses of the infi- 
'"-' of life glows all the more fervently and the 
. __j spirit are imbued with f"~ ' 

■ gift of guruistic enlightenm_ 

. peace lie at the root of my crazy high adrenalin 
looks slightly lost. Unfortunately, he doesn't know 
" r question. 'So that's I 



N* 



mmmfmSm 



< VTIi Tilly 





1 



* array 



■* 





miiivwm 



> Do I do stunts with cars you say? Yea sure, so long 
as it's damn dangerous. More dangerous the bet- 
ter you know, draws you to the threshold man. 
Destruction Derby? Sounds like ice man. What do I 
have to do? Play a computer game?! Where's the 
danger in that? No, forget it. Anyway, I hear Mount 
Etna's about ready to blow. I'm off to surf some 
lava man,„And here we leave Felix walking off into 
the sunset, the whooping cries of 'to the max!' 
and 'extreme buzzardo mart!' echoing as he goes... 

But before turning the pages and perusing 
the screen shots, you might like to breathe a huge 
sigh of relief at the fart that it's finally here. We 
expected to see it as far back as March but pro- 
gramming being the highly complicated business 
it is, Destruction Derby has suffered from a whole 

host of delays. The arrival of WipEout was proof that Psygnosis could pull off 
a decent conversion of a PlayStation title, and it succeeded in whetting peo- 
ples appetites for their other big driving hit. Destruction Derby is being con- 
verted by a different team from the ore that worked on WipEout, but it is 
shaping into an equally fine game. Unfortunately there's still some work to 
be done on it so you're not likely to see the game in the shops until July or 
August. But, being the benign figures we are, we don't want to see you suf- 
fering anymore so comfort yourself with our extensive coverage. 




There are twenty curs in Destruction Derby 
and they all take to the circuit at the same 
time. That makes things pretty crowded I can 
tell you. and it naturally means there's plenty 
of pushing and shoving going on. 





/ixt Pants -in -~~~^Z- 


<*"» 02/1D\ 


" '*:??■■ '■■ : " 


— ^d 


■J /20 


g-jJF^ 



A BOWL OF FRUIT CAKES 




Each driver has a number and a 

like Crusher or Hard Man. If yw 

them out properly, go to the option that lets 

you stroll around the truck park. You'll find 

their car there in its dishevelled condition. 



'SEGA S.A--_~:\ 



t 50 



SHOWCASED 



FIVE COURSE WHEELS 





. 


5 

. It ii i i 


s^as 


i 


I'* 


1 


02'" 




^«*> 



There are some absolutely amazing pile ups In Destruction Derby, the best place Tar this kind of carnage It The 
Dame. Here you'll learn how to really make the most of your aggressive driving Instincts and also, by playing In 
the a II- against -you mode, ynu can also work on some evasive techniques. This all comes In handy when you enter 
the Wreckin' Race mode and have to deal with some narrow lanes vriieo everyone's after yoor hide! 



^k 


ftect P&nfs 1 Q 


Aqov? 


03/10 




Just look at the state of that 
car. Careless driving! Always 
remember it's mlrror-slgnal- 

like the wind! 1 


13 /20 


*r- 


pte 






' SEGA SATURN 




IBJJEHEi^l 





TO THE PREMIERSHIP 



If the fun of smashing into other cars isn't enough to keep you excited, there's 
always the league. This applies to both The Dome and Wreckin' Racing. Players 
start off in the lowest division (there are four in all) and there are five racers in 
each division. After a season all the points are totted up and if you come out on 
top you earn promotion. There's also an option that enables you to check out the 
capabilities of your opponents as you go wandering around the truck park and it 
also means you get to see the kind of damage their car has suffered. 







COMPARE AND CONTRAST 

ie copy of Destruction Derby that we had a chance to see is not finished yet. 
There's still quite a lot of texture mapping to be done on things like the dri- 
ving surface in The Dome and the ground surface around the tracks and sky. 
The way the game plays though is more or less complete and it's looking pret- 
ty damn good. Obviously there are a few discrepancies; the smoke effect isn't 
as impressive and some of the glossiness of the PlayStation version has been 
lost (WipEout was just the same). But this is excellent fun to play and. judged 
as a game in its own right, Destruction Derby looks like providing hours of 




COUNTERPOINTS 



po 



you'd like to mix up elements from playing in The Dome and those on the 
ice track, why not try the 'wreckin' race' mode that enables you to collect 

'his way, even if you're not winning, you can still improve your 
sling the tail-enders you happen to be enmeshed with. Some 
■ betterthan others for picking up points. The Speedway track 
cause it's difficult to get those you're racing alongside to flip 
hance for 36o"'s vastly increases when you're on a track with 
over. Hit the front or tail end of a car coming across your path 
1 go spinning! 



jation by ha 



and watch ther 



' SEGA SATURN 



flhfflight*igiljl£. 



/ Panzer Dragoon Zwei. It's a lovely game isn't it. Looks great, plays great and is 
great. But what if you're a bit of a duffer at it? Read on gamesters... 




LOOK DARWIN! MY DRAGON'S EVOLVING! 

Put quite simply, your dragon evolves according to the amount of 
points you've earned. Depending on how many clear, route and tech- 



il points you've picked up, you 
generation. Here's a list of five of the generate 
needed to reach them: 



1st generation 
2nd generation 
3rd generation 
4th generation 
5th generation 



(Hatchling) 

(Glideling) 

(Windrider) 

(Armonite) 

(Brigadewing) 



n to the next 
s and the points 

0-1 pts. 

a-s pts. 

6-12 pts. 
13-17 pts. 
18-22 pts. 



It is possible to get a dragon beyond 5th generation. If you choose all 
the hard routes through the game the awesome Skydart makes itself 
"available, although we've yet to discover any more dragons beyond 
this. Our instincts tell us though that there are three or four more 
dragons waiting quite literally in the wings. 



PANDORA'S BOX 



aaa 



_5 you've cleared it. Among I 

h is pretty self-explani' 
:e', a shooting range designed to 
cy of your rpfle/ev There's also a weapons option \ . 
three way shot, a five way shot and multi-laser, a heavy homing laser, 1 



Five Way Shot 





Zerospace 



c£ 





AND HERE'S SOME MORE 

If you want to keep a tag on how well you're doing as you progress 
through the game, then the ADEC display (Automatic Dragon and 
Enemies Control system) is what you want. If you set the instrument 
mode to full and press the B button on the two-player pad in a game, 
then a value system will be displayed which tells you what value rating 
you currently stand at, o being crap and 5 being expert. 

If for some reason you want to see your radar in psuedo- jD then 
press the A button of the two-player joy pad as you're playing and it will 
automatically change to this snazzy perspective. 



■->" SEEaMtUBN 51 I 



fct* 




More exclusive pics of the Saturn game of the decai (so far)! 

Plus read a lovely interview with the perpetrators of this imminent classic! 



SHOWCASE 



Nightopians sha 
the Coneheads u 


sed to advertis 


mi la rity with 
! the Saturn in 


Japan, with their pointy bonces, which even 
have a ring running around them (like the 
planet Saturn if you don't get the connection). 
The Nightmareans are a motley bunch based 
on serpents, wolves and other common night- 
mare themes. More of both races are yet to 


find their way in 


to the game. 













*fc**-<A 




SHOWCASE 



THIS IS THE SONIC TEAM 

The usually tight-lipped Team Sonic are on the campaign tra 



ISSfmSSSm 



id main planner for NiGHTS ; 
/director of Sonic i and director of NiCHTS. Here's 
3 top Japanese mag. 






iJi»lwPoMmi 



ng attitude to 
_ ... first attempt at a Saturn game 
t studying. While we 



aB BB a js i ri i ii . i i |i 



Atti 



J 






■ *—-,-*- SONIC *TEAM 



, ed back to Japan so t . 

-Aji Mr. Ohshima and while I was waiting U 
LSI plane to take off, I thought, "Lets make ; 
^^^ game where we can fly!!". So I guess thai 
I where it all started. 



I lot of different ideas about how to p 
t ^^the whole idea of flying. One idea 
V^\ that a little bird who couldn't f 
*\\V and then has the freedom of b 



iii ip i f l j ii iw i 'li I 




, r people that they are inside l... 

' I that everything within that world rs realis' 



li i nufflPBwi)! 



B 



ON: For children that have 
them that if they sleep r 



The whole decision making process went through 2 courage, you can fly like N 
t first, we thought we woul ' ' 



HOWCASEE^ 



I 




*** SEGA SATURN 5 5 



SHOWCASEI 







INCREDIBLE STAR-STRUCK PRIZE! 



say that we at SSM don't offe 



you knew 




iip> 



• r»im* "r- 

■ la. 





2 : : : '• <■« S**"* *"* ■ j| ! ' ' % P^* 1 

Recreates all the TctiorTof tneChampionship^ l 
Official licensed product of the 

THTTr Tr • 1 1 - 1996 Y° pea i Championsh 'M m<\ 

ALL I HE I CAMS ALL THE pLAYERS Wu] 

aiTthe. stadiuHs m-... nDAliA W<i 



»\ 



ALL THE DRAMA 






°ffi 



J Ns * D < 



Top international footballers - realtime motion captured^ 
Full commentary by Barry Davies 

4 Player action 

Editable tactics 





IMPROVE YOUR QUALITY OF LIFE... 
WITH YOUR SATURN! 

Playing video games has, as we all know, a bit of reputation for being a lonely pur- 
suit. No matter how many times you wang on to people about link-ups, multi-taps 
and tournament play there will always be that element of society all too willing to 
scoff In youi face and make light of your social abilities. Well our boss says there's 
no such thing as problems, only opportunities. This got us thinking - there must 
be some way to make games seem cool and sexy without spending billions of 
pounds on marketing. Well, we're blown if we can think of what it is. Which'll be 
why we're not highly paid Sega publicity personnel. But we do happen to know 
that there are ways and means of turning your hobby to yout advantage insofar as 
your Image Is concerned. For starters, you'll look like you're loaded if you can 
afford a Saturn anyway. Try throwing it out of the window in front of your mates 
to demonstrate how little cash means to you (but remember to attach it to a 
length of bungee cord first so it doesn't smash on the ground and you can reclaim 
It later)'. Or you can read on and discover how we, the Intrepid SSM team, utilise 
our games library to impress our friends and infuriate our enemies. 

■SEGA SATURN MAGAZINE accepts no responsibility for the inevitable destruction 
of your machine arising from this suggestion. 




4$ SEGA SATURN 





4$ SEGA SATURN 59_ 



SHOWCASE 



1 



I 



1 



At last! A of this eagerly-awaited 

has arrived in our paws! gamestrels... 



CaKG 



n fact, until this very week a UK 



iSB ii ii i i 3 i i 1 1 ■ 




-Srte 




^J**ij3(»r*j 



« 




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ENERGY-SAPPING ONE HOUR VS BATTLES!!! 



:iui ! rj ' :xj¥j i jii | iiPili l Ml 



: standing figb 
utalengthoftin- 

99 minutes and fight for tins diif.it ion All tharacters are r 



DCTiiWitiio i frin j rai'MiP 



SHOWCASE 




HACKS/TIPS/CHEATS/CODES 
WIN AT CONSOLE GAMES 

WITH THE 
CONSOLE HELPLINE 



Chrii Ptrtra 



, AVAII Mil I C Ml ATS HOOKS) C18.W EAi 



10171 972 6700 



HOME GROWN PRODUCTIONS LTD, PO BOX l«J, HAYES, MIDDX 




jM-liBKSaEinS 



BMC INTERACTIVE 

INFDGRAMES 

OXY 10 

GT INTERACTIVE 

SEGA 

HOME GROWN PRODUCTIONS. 

GAMES ADDICTS 

SPECIAL RESERVE 



..page IFC 
..page 9. 
..page I 1. 
..page 35. 
..page 43. 55. 
..page 62. 
..page 62. 
..page 75. 
..page IBC 
..page OBC 





lSBS^SOTI!) 



kii 



Hi kids, Tails the Fox here, introducing the Reviews Index for those SSM people because they're all far too lazy to do 
it themselves. But I don't care how shiftless and idle they are, because it's been ages since I've had the chance to 
chat to my fans. That's because I've spent all my time building that blasted rocket for the Sonic Fighters arcade game. 
Sonic made me. Well he might think he's the grand poobah around the Green Hill Zone right now, but you wait until the 
game gets released. I'll bust his wise mouth once and for all. And that Knuckles guy, too. Nobody replaces Tail the Fox at 
Sonic's side and gets away with all his stupid little pointy echidna teeth intact, that's for sure. Anyway, enjoy the 
reviews readers - and if you've got anything to say about them I'll shut you up as well, you dumb punks. 
Lots of love, Tails the Fo* 



GUARDIAN HEROES 
ULTIMATE MORTAL KOMBAT 3 
IN THE HUNT 
DISCWORLD 
LEMMINGS 3D 



4^ 




liU'.UVI 





ing polygon handling, jD games in 
real-time and astounding arcade con- 
versions, many people seem to have 
I forgotten that the Saturn is currently 
ost powerful machine for han- 
dling 2D graphics in existence. No other console or 
computer can touch it, and yet this distinctly 
exploitable ability is mostly ignored. 

Not, fortunately, by Treasure -the team who 
made a highly-respected name for themselves by 
doing things on the Megadrive that Were Not 
Possible. Like, Ironically, 3D routines in their ostensibly 
two-dimensional titles. This was a time when scaling 
and rotation were the big programming toys to con- 
jure with, when true three-dimensional arcade game; 
such as Virtua Fighter were unseen. Now, of course, 
the goalposts have moved somewhat. So have 
Treasure retained their spot at the forefront of devel- 
opment, bringing two dimensions to thirty-two BITs, 
or is graphical flatness just old hat tosh for your 

grandad? Well judging 
by Guardian Heroes, their 
inaugural outing for the 
5aturn, there are hidden 
depths to dual-dimen- 
sionality, both in paya- 
bility and spatial terms. 
For a kick-off, just 
because your sprites are 
flat, this doesn't mean 



three layers of action, 
which characters leap 
intoandout of using tt 
Land R buttons 
Ostensibly, you may 
think that this makes 
tiny difference, but the 
speed with which you 





We've been covering it in depth for some months now, so 
it's pretty obvious we think Guardian Heroes is some- 
thing special. But why, godammit, why should we think 
such a thing? Read on and find out, gamesniks... 






of Rage or something. There's a giant zombie warrior 
hero under your command [thanks to a host of preset 
orders). Special move; and magic abound, 
with each separate hero boasting their own 
beautiful selection of way; to kill. Or even 
heal The background; theme non-violent 
hazards like burning buildings and - horror - 
lots of barrels, and add to a distinct game 
character. As would appear 
customary for a Treasure title, 
CH exhibit; an amazing 
degree of personality, with 
plenty of interaction between 
characters and even their foe;, 
which hook your interest in ci 
pleting the blighter by supplying a 




mportanttacti- 



can switch between lanes makes i 

cal feature Escaping groups of eni 

on you, evading massive attacks by bosses, bouncing 

back and forth in time to music for a kind of strange 

Guardian Heroes dance routine, all these things are 

made possible by the magic of pretend depth. 

Of course there's more to the Heroes' brilliance 
than fancy new-fangled special effects. Treasure have 
obviously laboured long and hard over 
the game design. Not merely ensuring 
there are lots of level;, but allowing 
players to choose their own route 
through the game -thereby changing 
the direction of the plot and the even- 
tual ending. Obviously this improves 
the replay value no end, as even once 
you've finished the thing - no mean 
feat considering the tough difficulty 
level -you still wont have seen even 
half of the stages on offer, in fact. 
Guardian Heroes just lies there beggin 
"Complete me about five or six times, 
you rash fool" until you get through 
everything it has to offer. 

And offer it does. Each level is absolutely packed 
with interesting ways to die. There are absolutely 
;tacks of enemy character;, each with their own 
attack sty I e. and some of the meanest and biggestest 
beat 'em up bosses you'll ever see in the whole of you 
If you're a bosses designer for Team Streets 

They are in fact living 
screenshots from Guardian 
Heroet, and we believe they 
d lap lay the fine quality ol 
graphic) within It. 




,:: d«"t 



wthe 






wt. And thegraphi 
-explosions andfirebal 
everywhere, gorgeous a 
and and... it's just ace. Even the 
player VS battle mode with 
all the characters from the 
game hidden within Even the bloomin' 
title screen if you ask me, because I love 
every scented pore of Guardian Heroes' 
peachy skin If you've an interest in games 
Guardian Heroes because it's completely c 





^ SEGA SATURN 



REVIEWED 




i mm 






Iidway, creators of Mortal Kombat, 
obviously set out to surprise their fans 
with Mortal Kombat 3. And this they 
achieved in style by ensuring that 
Mortal j contained absolutely no ele- 
ts which might actually be con- 
strued at new to the formula whatsoever. What we 
were expecting was, well I don't know - a 3D version or 
something. What we got was Mortal Kombat with new 
characters and a new (and far harder) 
difficulty setting. Still, we're not com- 
plaining, because it was ace. But I bet 
Streetfighter 3 will be polygon-based, 
that's all I'm saying. Anyway, as you'll no 
doubt have guessed from the headline 
and screenshots and so forth, Mortal 
Kombat 3 has reached Saturn, and it's 
pretty flaming alright. 

Eurocom. who handled the conver- 
sion, have included all the features 
which madethecoin-opsuchastar in 
the arcades So that means all the 
Fatalities. Animalities and Friendships, 
which are the prime weapons in Mortal's 

al aimed at annexing precious 
gametime territory from its equally cash- 
rich neighbours. Of course, once players 
have been invaded and conquered by 
Mortal, theit loyalty is assured by the rul- 
ing dread iron fist of enormous combo 
potential, rapid game speed and light- 
heartednes5. A conversion lacking in 
these respects would find dissident play- 
ers meeting furtively in theatre base- 
ments discussing a possible switch to an 
altogether different type of one-on- 




; beat to 



1 up. 



Luckily Eurocom seei 
ve been wearing their 1 






siting the 



Saturn version, because every 
element of the coin-op has 
been retained, it's yet another 
testament as to the power of 
the Saturn, especially in han- 



Yo dudes! MC Tsung in the house, and I'm a-cuttin' 
up them Kombatants in my Chambers of 
Doom! Gome and read about my new 
game while my man G-Oro... er, looks for a 
new game to be in. Wreck tha joypad! 



andni 



;rofcc 



■n these 



and shouldn't even mildly disappoint 
arcade fans All the characters are in full 
effect, and each of them carries their full 
complement of moves and combos to 
the small screen with them. This 
includes iade's multi-directional projec- 
tile abilities, a concept which will hope- 
fully be extended to other Kombatants in 
further Mortal episodes. 

Best of all, the new combo system 
has been faithfully replicated- Top marks 
for the all-new flying punch rule which 
allows jumping attacks to take a place as 
the start of a combo, which opens up all 
sorts of new fighting possibilities The 
potential number of hits per combo has been upped 
too. which is good news for experts, but possibly bad 
news for novices with expert mates, as they'll constant- 
ly lose for years. However, the computer opponents pro- 
vide sufficient challenge to encourage even 
to work at their game. 

The only real problem with Ultimate Mortal 
Kombat 3 is that Capcom have just unleashed three 
bona fide awesome 2D beat 'em ups onto the Saturn, 
and the marketplace is starting to look a bit crowded. I 
couldn't honestly say that 1 rate MK3 above them. Alpha 
has more a more intricate combo system. X-Men is 
more visually exciting and Darkstalkers is nearly as 
funny. But that would be missing the point. MK has a 
following all of its own - and quite rightly because it's 
dead good - and this conversion is aimed at those peo- 
ple. Anyone who's ever played Mortal in the arcades 
knows whether or not they'd want to shell out for a 
decent conversion, and this is more than decent. It is. in 
fact, superb. It's got all the payability, all the characters 
and all the secret stuff - in fact, extra Saturn-only secret 
stuff. If you're a devotee of the sinister Ku.lt of Kombat 
this is for you. If you're just shopping around for the 
best beat 'em up maybe you'd better try out a couple of 
others before making up your mind. 

RAD ^ 








m 






splashes of blood 
such as the one pictured above. Mortal 
Kombat would never have ac 
worldwide notoriety. There might not ever 
have even been a Mortal Kombat 3. Blimey. 




A classy conversion which we predict will 
be much sought-after by Mortal fans. Well 




done, those chirpy Eurocom lads. 




B?H 






&■■■ 



4S> SEGA SATURN 67_ 



liU'JIii 





orget the silver bearded SeanConnery 
in The Hunt for Red October or the 
sweating faces of the crew in Das 
Boat, For that matter, for - 
| get those boring 
I marine sims that 
you'd probably find on a PC and 
which are about as much fun 
as death by drowning. In The 
Hunt blatantly side-steps 
the technical aspects of sub- 
marine endeavours, choos- 
ing instead a side-scrolling 
shoot 'em up extravaganza. 
Try to imagine something 
like Darius except rather than 
outer-space it's all done under 

What this entails is lots of sub- 
aqua action in the shape of torpedo* 
floating mines, sea monsters, and a whole 
host of submerged wacfciness. In fact. It's all done with 
a comic edge; for example, when you destroy a railway 
bridge you can watch gleefully as the train plummets 
towards the water. Or how about decimating skyscrap- 
ers and enjoying all the tiny people running about in 
confusion and panic. This might sound like it's 
a bit sick but In The Hunt is too fantasti 
cal for you to take it seriously. 

There are six levels to tra- 
verse in all and each of them 
ends, as you'd expect, with a 
boss Naturally there are plenty 
of power-ups in the shape of 
heat-seeking missiles and super- 
powered torpedoes, and this is n 
doubt all starting to sound pre- 
dictable in the extreme. And it is. ~^^^B 
although it's still fun all the same. Ok, so 
maybe it's the kind of game that should have been left 
behind with all the '6-bit stuff gathering dust, and 
maybe it's all a bit of a retro kick, but the sheer volume 
ofthe action, what with explosions and enemies 
swarming everywhere, make it compelling to play. 

Admittedly the graphics look a bit dated too, but 
there's always so much going on and so many differenl 
and smart looking sprites tl 





It might look a bit like the old 16 bit revival 
Darius style, and it is, but In The Hunt still 
manages to provide some excellent shoot 
'em up moments. So, if you're ready, 
periscope up! 



ikewise there's some slowdown when the screen gets 
so packed and this does actually make things a bit 
frustrating at times. The bosses though are all excel- 
lent. Done in the classic style, they domi- 
P^fr - nate the screen firing endless missiles 

and rockets at you and making 
themselves pretty damn hard to 
beat. 

The first stage sees you 
moving through the icy 
waters ofthe South Pole 
where you can expect lots of 
laser ice pillars blocking the 
way and a boss with chains 
for tentacles. Stage 2 is the 
Channel, and 
here's where you'll 
find the industrial 
refinery with exploding 
bridges and houses, and 
people running back and forth in 
panic. Seabed Ruins is the apt title for 
stage three where a huge stone monster 
forces you to travel vertically in order to 
escape and involves blasting through lots 
of ancient stone 5tage four is Sunken 
Town which features huge missiles 
launched from the seabed and sub- 
rged skyscrapers that you have 
h. Sea monsters 
return in stage five, Deep Dark 
Sea. in the shape of sea ser- 
pents and a silver dragon hiding in the 
depths of a lava cave. And to finish it all off 
you arrive in stage six at the Enemy Base 
where you have to take on a m u It i- sectioned 
>cket boss that's incredibly tough! 
So after making the arduous journey 
through all the stages, is In The Hunt something I'd 
recommend? Well, yes alright. It's not your spectacular 
3D 'check out the new technology' kind of game but it's 
always refreshing to get back to some good ole' com- 
mon shoot 'em up action and besides, it reminded me 
of a psychedelic marriage between Captain Nemo and 
the crew ofthe Yellow Submarine. Good clean fun. 

m 





-^ llA'JIi J 






m 





Ever been to a book shop? Maybe you've seen a huge range of 
colourful books on the shelves by a certain Terry Pratchetl The 
popularity of his Discworld books led Psygnosis to take up the 
licence and bring out a game based on his quirky world. Now it's 
arrived on the Saturn, so let's have a browse. 




.-. the theory that argues that 
verse could be nothing more 
I than an atom in a gargantuan turnip 
[ and that likewise the tiniest particles 
n being, smaller even than 
I quarks, could be turnips themselves 
with another universe contained in them of equal 
complexity, density and so on ad infinitum; Well, 
Discworld is a bit like that. Kind of. Except Discworld 
itself is a land sealed inside a dome riding on the back 
of a huge turtle sailing 
through space. Bizarre 
and wacky eh? And that's 
just for starters. 

But first aconfes- 
sion. I had heard of nei- 
ther Terry Pratchett or his 
Discworld books until I 
came to play this game. 
By all accounts though 
he actually has a bit of a 
following, and seems to 




■e of cult st 



is for 



himself. If you're some- 
one who has read his 
books you're probably 
capable of makinga 
good guess as to the type 
of game his Discworld 
adventures would make. 
RPG? Weil done, because 
Psygnosis agree with you, 
transforming Rincewind's adventures into a sprawling 
game that takes in loads of puzzles and conundrums 
and hundreds of different characters voiced by the 
likes of Eric Idle. Tony Robinson and Jon Pertwee 

Promising foundations you might think and in 
some respects they are fulfiled. The game is huge and 
very complicated meaning you're going to have to 



Although 
sarilyas 
RPG ger 




spend a hell of a long time trying out differen' 
and you'll probably be an old wheezer by th 

" tht 

seem quite amusing, bantering about with a kind of 

sixth-formers wit. The jokes begin to sour though 

when you find yourself sitting through them tim 

again and it's an annoying fact of the game that 

though you can skip past these conversations they gi 

on for so long that much of the time you'll be bangin 

the button to plough through them. The 

idea of selecting a conversational 

technique is something appealing 

at first, but again it all gets a 

bit tiresomewhenyou have 

to plough through the 

friendly, tht 

jokey and the qu 

dialogue pieces in order 

to find out 

want from 



iltothe 
s graphics ir 
Discworld are really quite 
poor and the 

largely non-existent apart from 
theblocky movement of an arm 
or a leg there. In its favour there are loads of 
different places to travel to. taking in hundreds of dif- 
ferent backdrops, all depicting 

Ultimately, it's the old cliche of 'one for the fan; 
that seals judgment on Discwarld. I'm not much of a 
fan of either RPG 's or the Pratchett slant on comedy i 
the game's frustrations naturally became more appar- 
ent. If. alternatively, you have a fondness for the Te:;a 
and his quirky world you might be more forgiving. 



a bit of an electric 
shock. Below - Rlnc«wind receives instructions from th 
Chancellor of the university. They're all wacky as hell! 



■th - i,i:«*U bfjtlM;&«r':^ fe% 



FfBl 



l3£BE%~i 







|l;U'Jli.'l 




The fire brigade get tough 
late night drunks. 



> SEGA SATURN 71_ 



lU'ilii 









|psygnosis 






|fTBA 






Bpuzzle 






fu^^^ 








emmings is not exactly a new con- 
cept. These little rodents have been 
dishing out anxiety attacks on PC and 
consoles for years now. But 3D 
Lemmings is the first encounter with 
them on the Saturn and the 3D pie- 
rally designed to appeal to the more 
i 31 bit mentality. Certainly the look of 
a long way from the old days when it 
implistic 2D layout leaving the entertain- 
entirely to the highly frustrating puzzles. Mow 
polished backdrops, detailed polygon plat- 
1 rotating views, different camera angles and 
irtual lemmings, and I can't help feeling it all gets in 
the way a bit. It's most 
irritating at the start 
because you have to get 
to grips with all these 
extra controls before you 

entrate on get- 
ting the waddling green 
depressives back to safe- 



thisgam. 



fei 




■ 
-•£1 TLL-ii 

acts 






sle, but there are still 
those moments when, 
with only a split second 
left, you find yourself 








changing a camera angl 
to actually see what's 






•mu 


going on rather than 
choosing lemming roles 


he 


: 


arrival of two 


new lemming roles: the 



They've been knocking about for some time now 
giving the kids sleepless nights. The arrival of the 
suicidal rodent contingent to the Saturn heralds 
a change of image. But with 3D Lemmings, are 
they about to kick the bucket for the last time? 

platform environments, but the virtual 
lemming is actually a bit of a novelty, 
although there are times when it's 
essential you use It Its more incidents 
role is to show off the flashy 3D envi- 
ronments that take you inside building 
llfce cyber space stations or castles. 
Again though, this has a habit of mak- 
ing things a bit more awkward to con- 
trol and complicates puzzles that are 
complicated enough on their own. 

Beyond the 3D alterations 
Lemmings remains as challenging as 
ever. There are four difficulty levels — 
fun, tricky, taxing and mayhem — and 
even fun proves far from it at times 
with some dedicated lateral thinking 
essential even here. But it's worth it 
when you breathe that sigh of pride 
and relief when you've finally sussed 
one of the ingenious puzzles you find yourself in, 
although I have to confess that when faced with 
particularly nasty problem my instinct was to tur 
game off rather than overcome it. This could of 
be fatigue from four years of nerve-worn Lemm 
experience and it poses the question of how 
longer Psygnosis intend to keep introducing new ver- 
sions of the game before finally let it plummet over 
the cliff for good. 

I should also mention that Lemmings tends to 
induce an immediate hostility in some people and 3D 
Lemmings will dojust the same, so those of you with 
a poor irritant threshold should avoid it if you want to 
save your Saturn from a lunatic fit of destruction. For 
the more even tempered among you with craniums 
thesizeof thesuperdome this might just fit the bill. 





There are loads of wacky environments in 3D Lemmings from 
ancient castles to Charlie and the Chocolate Factory style sets. 





All you get on this level are three builders and you'll need t< 
know precisely where to get them building. Things get far m 
complicated when the number and range of Lemming roles 




Each level starts off with a preview screen Hurah! There's 


the exit at last! The lemmings ^H 




that lets ynu take an early look at hell! are saved! The lemminds are saved! For now. 1 










YOU ARE YOUR JOB! 






Each and everyone of us has a role in life. Some of us get cushy options like reviewing games a' 


day. some of 


us have to deliver the milk and some of us are astronauts. 




BLOCKEmStands there solid as f^t, 


MINERlwith the enthusiasm of 


^t 


a rock to prevent his furry chums from ^jBk 


an entire male voice Welsh choir, this 


m- 


doing something stupid like falling off JH 


lemming takes a pick axe and gets 


S 


a cliff ^^ 


digging. 




FLOATERjwththehelpofa ^ 


DHlUCnlRather than dig diago- 


» 


lovely golfing umbrella, lemmings £( 


nally like the miner lemming, a dig- 


assigned as floaters can actually fall VHL 


ger will use its bare hands and dig 


off cliffs and land safe and sound. ^QJ. 


straight down beneath it. 




BAdllCRlusing a pair of very fine ^jii 


CLIMBER : a lemming is 


__, 


mallets, a basher does as he says and Ikfti- 


made a climber is suddenly becomes 


^ 


pummels through whatever happens j^K-' 


the Chris Bennington of the rodent 


Wj 


to be in blocking the path. ^St 


world and can scale anything. 




BUILDER:h,„ i ,« sma „, m „„ 8 -. 


DUmBEHiWhen chosen for this u 


official rcfc. 


lemmings, a builder takes his bricks Ak 


a timer will appear above the lemming 


head. Then 


and mortar to build bridges and stairs ^tF 


they explode! Timing is essential when 


using one of 


to reach higher levels. ^ '* 


these so be careful. 




TURNERiA bit like a blocker, a f\ 


4S *+ 


f* 


turner, will &■'?-:.: the lemmings in the -J^t' 
appropriate direction when they reach jB 


i °&° 


a crossroads of some kind. <^* 


^^ ^i^iid 





Although it all looks new and groovy, 3D 
Lemmings can't hide the fact that it's 



has the potential to satisfy. 




4^>SEGA SATURN 



■ ■ I 



»• •• •••••• •••• 


■ 


f f • • 
• •• < 

••• * 

::. : 


■••• •••« 


•••• •• •• ••••< 


• 
• 

• ••• 

• 

• 


• 

: 


• •• •• • 

• •• •• ■ 

•••• •• 4 

• •• * 


• •••••• •• 

• •• ••• •• •• 

• •• ••••*• •• 

• •• •• ••• •• 


»• •• ••••#• •••• •• •• •• •••• •••• •• •• •• 



IT ALL GOES LOOPY AS WE HEAD 
FOR THE FINAL STRAIGHT! t 



S3 



CCS 




1 time from lonnArchar of Ei 

" , haiwi on in the chart M nan*- 



053 



m 



isa 



BBS 



t MONTH foi you to get your entries in. so if you think you c; 
m get your skates on and have an entiy in by JUNE 2nd if you 



■MA 



W 



ffiJW iff- PT 



TIME ATTACK TOP TEN! 



„.„„„„<„*„, 1 - *NOVCBHMTH,l 

2. LEIGH STEVENSON, WAKEFIELD 

3. NICHOLAS WARE, WAKEFIELD 

4. ALEX GRAVSTON, IRVINE 

' 1 be on video. We've got a top 

« 5. PHIUPJHOGG.DVFED ^^ 

JAMES BROUGHTON, ISLE OF MAN 
<<» 7. JOHN BRAZIL, ERITH 2. 

HcoNO, g otti.». 8. JOHNARCHER,ESSEX 2.58/ 

Good luck and may the best, fastest and most skillful 9 - be»ngrahame,dunoee 2.59.30, 

e „ n n I ■ I 10. DAVID BLAKE, BARNSLEV 3.00.03 

Sega Rally player win! I " 

FREE SATURN GAMES FOR A YEAR, A SEGA RALLY JACKET AND A SEGA RALLY T-SHIRT! 
PRIZE: TEN SATURN GAMES AND AN EXCLUSIVE AM3 SEGA RALLY JACKET AND T-SHIRT! 
AN EXCLUSIVE AM3 SEGA RALLY JACKET AND A SEGA RALLY T-SHIRT! 



i on tape, write it down on the back of a 
packet ; ■ 
COMPETITION, SEGA SATURN MAGAZINE, PRIORY COURT, 30-i. 

SECOND, got that? 



JEE 



You may have got your copy of Ultimate Mortal Kombat 3 at last, 
but the hard part is still to come. You've now got to learn every 
move for each of the 22 characters - and where better to start 
than our list? Every move currently known to the human race, 
as well as a massive list of Kombat Kodes to enhance your fights 
are all here. Go on, get learning! 





■ 


UP 




SLOCK 




DOWN 




RUN 




FORWARDS 




HIGH KICK 




BACKWARDS 




LOW KICK 




HIGH PUNCH 




PRESS THE BUTTONS AT THE SAW TWE 




LOW PUNCH 




PRESS THE BUTTONS* SEQUENCE 





RANDOM SELECT 



While highlighting the start character, hold Up and press Start. The computer 
will pick your character for you. 

MERCIES 

To give rnercy. fight into a third round and win. When the "Finish Him/Her!" mes- 
sage appears, jump over half a screen away, hold Run. press D, D. D, then release Run. 

FRIENDSHIPS AND BABALITIES 

These can only be performed if the Block button has not been used during the last 
round They can be done from anywhere on the screen, unless we've marked them 



ANIMIALITIES 



These can only be performed after a Mercy has been performed on an opponent. 
Beat your opponent again before doing the Animalrty. 



PIT FATALITIES 



These are always performed from right next to an opponent. They only work 01 
The Subway, Bell Tower, The Pit 3, and Scorpion's Lair backgrounds. 



FATALITIES 



These must be performed when you are in exactly the right position, and they are 

marked in brackets. If you have to hold an attack button to perform the Fatality, 

hold it when you are out of range, then move into position Here are descriptions of 

the exact places to stand: 

Full Screen As far away as possible 

lump One jump away from an opponent 

Sweep The far reach of a sweep 

One Step One tap away from an opponent 

Close Touching the opponent 




Player's 



Guide 



< 


Fan Throw' 
Fan Lift 


0,0,HP*lP 

0,0,0, HP 


3ft 


Flying Punch 


O.O.O.HP 


Ki 


FATALITIES 








CLOSE 'R.R.BK.BK.LK 




(CLOSE! 0,0,0,0,HK 




■0,0, 0,0, LP 




0,0,0,0,™ 




<1STEP)0,O,0,R 




0,O,0,LK 



r 




Hold HP for 2 seconds and release | B^ 




O.O.UI l\jJ 




0,0,0,M 


F 




\ 1\ 






(fuHscreanlO.O.O.O.LK 






<ctosa)0,0,0,0,LP 






0,0, 0,0, HP 






O,O,0,O,HP 




<ctosa)0,0,0,0,HK 




0,0,0, LP 



4j> SEGA SATURN 



<close)HoUBK+pWM{>,-0',0,C>,HP 



(close) 0,0,OALK 








O.O.HP * 


t 






Q.O.HPHP " > 








o.o.mp-hj' 1 "* ,^m 








o,o,ix ^^^ 






OHP+SKH* 




J 




0,G,0,HK 




IT 








ui 




(sweep) 0,0,0,6* 


1 


0£ 




(sweep) HoW BK + press O, O, O, O, HK 




<close)0,0,0,0,HK 






0,0,0,0,1* 












(dose) 0,0, 0,0+W( 






BK,R,BK,BK ■ 



' close iR.BK.fi.R.HK 



»0,t},0,0,C t ,reteasaBK,BKl 





^^ 


0,0,LP ^ 














04P+BKHK | \^ftf* 












(close) ■0,0,0,0,1s? 






Unknown 






Unknown 






Unknown 




Unknown 


^ 


0,0, 0,0, HP 



dS& SEGA SATURN 







o,o,u» 








0,0,0,* 


psiV 






^,C,HP 


s*' ' 1 






OHP-tflK 












(jump) Hold BK+ft + press i>, O, O, C 






<anywhera>0,C\0,0,R rf 




0,0,0,0,R |P 




0,O,t>,UC Ji 




(ckse)HoMU'*pmsO,C 1 ,0,0,reteaiflU> |- 




0,0,0, HP :£ 




iffi 




.. 



HH] 







Oi<UP 


>m 




0,0, LP 


A 




0,O.HP 




0,0,HK N 




0,0, LP 










(d0M)OAO,O,BK 


r 




(fun screen) 0,0 A IK 


1 




LP,R,R,LP 




■0,0,0,0-W 






(onestep>R,R,R,BK 






HoMB*+pressO,0,0,HK 





S hide I wrap) her hair around tier opponent, then pulls It away to spin thorn around. As they ipln, 
bits of bone fly off until they explode! Lovely. 



As a friendship, Stryker calls his dogs, who 
pulling a cart of Mortal 
Hum bat babies! 







°'°' LJ( H^% 






HoWLX+prossCOpHK 1 






hWdLK+pressO,0,HK ^ 






0,^,BK ^-F^ 


n 




Opponent ki air +pwMO,0,BKtheiitP 








(anywhere) Hold BK +pros O, O, O, O, HP 




<c*ow>0, 0,0,0 -fl 




R,R,H,0 






O.O.O.RP 




(ctose'HoWBK+pressO.OsO.O 




MM 





Yen know that strange dance where it look) lite your leg) are crossing over? Wall, that's what 
Gyrai does as a Friendship. 



1 




:. u> R^P>*fX 




°'° mWi 




^,vAB - tap repeatedly / W 


• 




O^Wtkithew- 


r 








( anywhere >R,BK,R,BK,0 


i 




<sweep)0,0,0,0,HP 




(outside sweep )R, LP, R.LK 


1 




0,0,0, HP 




1 close )R.R.R,R,BK 




O,0,0,0,LK 



4fr SEGA SATURN 



>nm 




Jai grows and grows until he's 

stamps on his opponent, just like in the Monty 

Python opening si 







0,0,HP 






0,0,0, 0.HP 




HoW IX than release 




0,0,IP 


\ 




0£>,HK 




BK in the air 


Multiple Slam 


LP to throw, then HP repeatedly 


Big Foot Fatality 


(jump)R,BK.R,R,lX 




Blade Chop Fatality 
Skipping Friendship 
Babality 


(rJose)BK+pre*9 0,0,0,0,releaseBI( 


IX,R,R,LK 


O, 0,Q, IX 


lion Animality 


(close)HoldLP+ppessO,0,0,0,reteaMlJ» 


Fit Fatality 


0,0,0, IP 








0,0,hp 3^. 




O.OP.HP PM 




0,0,0,0,HP 




0, 0,0, IX 








O.OA" 




R,BK,BK,HK 




0,0,O,O-t*K 




o,o,0,ip 




R,BK,HK 






0,0,0+W 




BK,BX,R,R 






OHP+fl+BK 




0,0,0, LP 




0,0,0 




0,0, BK 




0,0,0, HP 






0,0, 0," 


' 




0,0,0, IX 






o,o,o,nx 






BK.BK.BK 






R,B.BK,R 




LP,BK,BK 




0,0,0, IX 




KoMBK -roll 360 degrees forward 




0,0,0, IP 








< close 1 Hold LP -press-". :. - .-"-.release LP 




(close)HoldLP * press R,BK,R,BK 




UCftftO 




B,R,R,LK 




( close) Hold HP -press R.R.R, release HP 




HoldBK tpressO.l', CLP 





Stieeva grabs her opponent's skin, then pulls it right down around their ankles 
bloody skeleton is left standing with bits of flesh dripping off. Brilliant! 





p" 




O.O.LP 








0,0,0, HP 


hjk:: 






0,0, IX 










1 sweep) LP R,R,BK 






(fu«screeniO,0,0,0,BK 








(half screen) R,R,aO 




- 




o,o,o,o,m 




(ch»e)0, 0,0,0 




R,R,R,0 







'HEH 




fc^rid 




JKmUkX£? 'W&ir& 



Street Fighter Alpha is 

already becoming yet 

another classic 2D 

beat 'em up from the 

connoisseurs of class; 

Capcom. Almost arcade-perfect 

translations and even better than the PlayStation 

version? Yes, of course it is, and the first choice for 

any fighting game fanatic in possession of a Saturn. Between 

this and X- men , there's very little time left to play anything 

else. What SEGA SATURN MAGAZINE has managed in this 

period is to formulate a comprehensive moves list, and once 

again DAVID HODGSON guides you through those characters, 

now clad in a weathered karate gi with the power of 

lightning at his disposal! 



M BISON - "You cannot fight destiny. 

The world is mine!" 



Bison s past and current activities are clouded in mystery, but those viewing this 
leader of Shadowloo comment that his aura sends out supreme feelings of evil 
and dread, with all his past opponents being sentenced to an agonising death in a 
gout of supernatural power at the hands of Bison's legendary Psycho Crusher. 
Bison strongly feels that evil shall triumph, and has dedicated his life to pursuing 
evil ideas, using his reserves of Psycho energy to perfect the killing Psycho Crusher 
attack. He has currently halted this quest for world domination, feeling that no 
mortal (or immortal) man can stop him in this task. All shall tremble! 



iM~*~ 




rMMO,0+anypunch _____ •jjffA * ^' 




hold O, +any kick \ ^jjSSs&p 






l»k.O,0+airykJck U^ '" t —*■ 






0, Cj, O or O, £>, +3 pinches or J kick* 








hold 0,0, w'. +any punch 




hold-,::-, :...; -any kick 



deepest Shadowloo. Although still very young, her upbringing in a remote 
rural region and the vigorous training in the art of fighting has made her more 
than a match for any man. Now accustomed to flooring those gentlemen of ill 
repute that take a shine to her, Chun Li is a both feared and respected member 
of the undercover squad that she is leading. Now her squad Is holed up in a 
canyon complex just north of Bison's headquarters, determined to seize the 
madman and his entire cartel of drugs and the associated hard men that form 
Bison's team of bodyguards. Her reconnaissance team has just reported back; 
Bison is about to make the delivery! Now Chun Li must act, challenging Bison 
in the combat arena whilst the rest of the team halt the delivery of narcotics. 
Chun LI also has an old score to settle with Bison; she must avenge the death of 
her father and Bison must pay for this outrage! 






"Oof! Yurrk! Arrgh!" Sodom steps a 
close to lady Li') awesome Rushing Burst! 



ill staggering from this mauling, Sodom 
anders into a normal version of this atlacl 




fc--4ft 



._ ' ' 9 « _ . 



rW«Mp 







O,t>.0+ any kick 




Any kick repeated* 




Fierce punch whilst in the air and next to foe 




Q +Mediumkick whilst airborne hV. J 




0.0,<3 +angrliinli |\T » J 




rk*J<>,pw<>+ajiykKk L' 1 




HcUO,pfraO+ai*punch L ^ 






li_*l 0,0, 0.O+any kick 




0,0,0, 0,a,0+any punch 




HoMD,0,C>,Ci+kJck 



$0> SEGA SATURN 



■ GUY -"Shouldn't you be crawling 

to the hospital about now?" 



1 1- lull. ,1] | 111 iff 



■ria.- 




BIRDIE - "What made you think you could beat me?" | j SODOM - "You will not interfere with my plans!" 







A mysterious gypsy girl from an unknown region of the world has descended and 
entered the competition, to the dismay of many, but to the real shock of Bison, 
who knows this shadowy figure from his distant past. Rose is cloaked with powei 
ful magic, being as she is, finely tuned to the earth's mystical power. Rose com- 
mands great respect amongst those 
with an interest in magic, and her 
power has been known to overcome 
the might of some of the world's 
strongest fighters. Currently, Hose has 
abandoned her caravan encampment 
to track down Bison and halt the abuse 
of his gifted power. Bison shall never 
achieve world domination; the spirits 
that aid Rose will see to that! 




0,0,0+any punch 



0,0,0,0 +any punch 




0,0, O, 0,0,0 +any punch 



0,0,0,0,0,0 +any punch 



0,0,0,0,0,0 +anjpt 



SAGAT ■ "Accept your weakness and 
never return hen 



DAN - ray father can beat you, and he s dead! 



Dan is a newcomer to the fighting arena, having watched with horror as Sagat 
pursued his father and roundly beat him to death when Dan was very young. 
Throughout the rest of his childhood, he was driven by an uncontrollable rage to face 
Sagat and make him pay for his atrocity, and was also angered when he heard that 
another young fighter had managed this feat already. After bouts of impromptu train- 
ing, Dan feels ready to face allcomers in his quest to kill Sagat. Dan's father may have 
blinded Sagat in the right eye, but Dan will be the fighter to truly finish him off! 



Sagat writhed in agony after the first tournament as he was beaten in a cata- 
clysmic confrontation with Ryu that resulted in the Muai Thai Klckboxer being 
scarred from a huge dancing uppercut in the final stages of the fight, After this 
outrage, the former champion of the street has trained in hi; secret hideaway only 
to return to reclaim his title from Ryu, whom he calls a "lucky boy". Sagat is not to 
be swayed by anyone who halts his past, as all he can remember through his burn- 
ing rage is the pain of the searing wound caused by the mighty Dragon Punch. 
This scar glows with Kl from time to time when Sagat is deep in thought about the 
forthcoming execution of Ryu. 







0,0,0 + any punch \0W*^ ii^* J 




0,0,0,0 * any punch " 1 ^ 




0,0,0 ♦anykfck 






0,0,0,0,0,0 + any punch 






0,0,0,0,0,0 +any kick 






0,0,0,0,0,0+anykick 








0,0,0+anykk* 




0,0,0 +any punch 




0,0,0 ♦ any kick 




0,0,0,0 +anypunch Ffafe- ^ 




0,0,0,0+anykick Lm*V| 






0,0,0, 0,0,0 +any punch 




0,0,0, 0,0,0 + any lock 




0,0,0,0,0,00 +anykk* 



"I have trained Inadequately for this fight, so Later in the same bout, Dan trlet another of 

much so that my fireball never leaves my hit questionable tactics, inflicting only 

hand! Take a Shy-Shaking Stylistic Fltt, glancing damage to Rose with another of his 

gypsy wanderer!" "Oof!!" laughable techniques; the Sky-Cleaving Kick. 




in of few words and much power!" "My Low Tiger Wave will lake can of you!" 

^ SEGA S.ATU'ixN 85_ 



VBS] 



:e loyal bodyguard was by his side throughout the first tournament, a 
Ing both as a warm up sparring partner and encouraging the Thailand giant to 
channel all his rage into an awesome display of fighting prowess. Alas, this 
encouragement went unheeded, and Sagat was duly beaten by a young and mys- 
terious fighter known as Ryu. Adon was astonished at this turn of events, and left 
the side of Sagat to train by himself, returning to mock Sagat and challenge him 
for the title. Adon's former master will crumble when encountering Adon's new 
array of kickboxing skills, and then the young pretender can turn his attention to a 
mysterious caped figure. 





tial arts skill. Clad only in a k; 
outfit and carrying only the 

off wild berries and hunts for 
food. This simpli 

"Chi'} with great power, 
and his command of the elements 
is truly fantastic. Ryu is always 
alone, hidden deep in thought 
and cross wast mountain ranges 
whether the season Is wlnt 
or spring. He has but one f 
pose; to seek out worthy 
opponents and challenge them. Ryu's lack of stature and unassuming man- 
ner lead many of his defeat opponents to gaze in wonder {through a haze 
of blood) at the swiftness of his technique. Indeed, a Chinese martial artist 
known as Fei Long was quoted as being 'gobsmacked' at Ryu's prowess. 
After becoming the "King of the Hill' In a previous tournament, Ryu is chal- 
lenged to a second competition by the runner-up, a Thai Boxing giant 
called Sagat. 









0, 13, 0+any punch 


/A J 




0+ Medium Punch 


i 




O +MedhmUck 




0,Q,0*any punch 




0,0,0,0,0 +any punch 




0,t>,0 + any kick 




0,O,Cn-any punch 






0,0,0,0,0,0 +any punch 




0,0,0,0,0,0+anykk* 




iLE 1 ST WEE 



yc 9 kuv2 



Welcome to the last section in SEGA SATURN MAGAZINE'S mammoth Vrtua Fighter 2 Masterclass series. On these two pages, we finish 
off the initial roster of characters as we zoom in on Pai CtdH^feMcWild and Lau Chan. These characters are pretty bftic, and 
along with techniques learned in previous sections, you shoukn^Buroed. StJL enough! Let's just get on with it shall we eh? 



PAI CHAN 



THE FINAL BOUT! 



fighter you can play against in Vidua Fighter j. The r 



. For Pai, her punches are lightning fast with 






SS* 



S 






■ nj ab J iii^ m i 



'J/JjF'<***'* mid-level strikes. The foi 

***■ '^JfflffWfflr, (Cage .-met specially L; 

lattei reversal is good again*! 



///// 




i may 



JEFFRYMcWILD 



Despite having one of 

Australian fisherman ■■• 

character is one of the 

fairly well kitted out in 

some of the other characters. Indeed, 

it's difficult to perceive that he has any chance at all. This is clearly 

because what he lacks in quantity, he more than makes up for in terms of raw power. 

Power-play is the key to getting the most out of Jeffry McWild. As you can see 
from the techniques listed below, he is relatively gifted in terms of combinations (con 
sldering his srie), but he scores most points in actually blocking and dodging attacks 



in the game {Apparently Jeffry's an 

stered the ancient Roman art of Pancratium), this 

players in the Virtua Fighter tournament. Although 

oves, he is shy of a fair few techniques compared to 

:n comparing Jeffry's moves list to say, Kage's, 



and then responding with devastating throws. leffry's throws are by far the most pow- 
erful in the game {Wolf has sacrificed power for versatility) and the awe-inspiring 
Splash Mountain {down/forward -down/forwarri+P+K) is super- powerful. Crouching, 
guarding opponents are quickly despatched with the Power Bomb 
{down/forward+G+P+K), which puts paid to defensive tactics and forces the opponent 
to come out fighting. 

As regular Masterclass readers will see, the combinations we've listed below are 
quite similar to Wolf's (as seen in the last issue). Jeffry is pretty similar to Wolf in this 
regard, although we recommend examining Jeffry's scooping punches in order to get 
more out of him. 






1>M 


| 





A standing knee Initial lies the 




you've got 'em in the 



...put the boot in! Oof yah! 




This Jumping knee attack is pretty powerful plus It puts your foe in thi 



.then TWICE with your mighty flits! 



LAUCHAN 



As VF fans will know, when AMi organised the official Virtua Fighter i arcade tour- 
nament in Japan, they were surprised to see that a Lau Chan player won the compe- 
tition. He did this on the strength of Lau's combination prowess alone - he is the 
undisputed master of the PPPK combination and Is armed with a variety of guard- 
breaking techniques which are designed to break through the opponent's defence, 
leaving them wide open to a PPPK follow-up. This remains the case in VFa - but to an 
even greater extent I 

For starters, Lau has been granted even more techniques which he can use to 
blast through an opponent's guard. The most confusing of all has to be the up/for- 
ward +K cartwheel kick. It looks as though it hits on the high level, but actually 



strikes right in the gut, and surprisingly, it has a huge amount of combination 

The basic rule of thumb is that Lau is more effective the tighter the opponent. 
In fact, true VF masters can pull off a frankly unbelievable 13-hit combination on Pai 
(who is the lightest character in the game). Characters like Sarah and Lion also suffer 
badly in combination strikes, while Wolf and Jeffry lose out because they are slow to 
react. They might not float well in combos, but Lau is faster with his combos. This 
means that Lau's greatest enemies are fighters like Jacky, Akira and Kage. The last 
two are particularly troublesome in that they have reversal attacks which often 
defeat the punch-led Lau. Despite this, he remains a fairly powerful character... 




lau's excellent PPPK combo 
with a standing punch... 



...followed by another, slightly Quicker blow, 
which knocks lighter foes right backwards.. 



it punch allows Lau to move forward the up/forward* I cartwheel kick to the b( 

which gets him In range for... which should put anyone on the ground. 



^>SEGA SATUK 



'JUS 




mm ctftt a poaia m im earn mm 



ULTIMATE MORTAL KOMBAT 3 

In addition to the massive list of moves elsewhere in the mag. here are all the 
Kombat Kodes we know at the moment. They should all be entered on the bat- 
■creen - player one controls the first three figures, and player two controls 
next three. The numbers correspond to the number of times each button 
needs to be pressed for the correct symbol to come up. 



033-0 



Half Energy for Player 1 

Half Energy for Player 2 

Quarter Energy for Player 1 

Quarter Energy for Player 2 

Throw Encourager 

Throwing Disabled 

Blocking Disabled 

No Meters 

Silent Kombat 

Quick Uppercut Recovery 

Sans Power (Little energy ir 

Dark Kombat 

Randper Kombal (Random morphing) 

Psycho Kombat (Dark, randper. no meter 

no block, quick uppercut) 

Unlimited Run 

Play Galaga 

Show revision number 



jnJ, 



Text Messages: 





717-313 


"Rain can be found at the graveyard" 


448-844 


"Don't jump at me" 


133-321 


"Skunky!" 


OO4-4OO 


"Watcha gun do?" 


550-550 


"Go see Mortal Kombat the live tour!" 


383-283 


"No Fear" 


U3-926 


"No knowledge that is not power" 1 


987-666 


"Hold flippers during casino run" 


Winner Fights: 


969-14- 


Winner Fights Motaro 


769-343 


Winner Fights Noob Saibot 


033-564 


Winner Fights Shao Kahn 


205-205 


Winner Fights Classic Smoke. 




This code makes player 1 start each round 


with only quarter energy. Just press 1 and C | 


seven times 


n controller 1 to enter It 1 


Kombat Zone Select 


004-700 


Kahn's Kave 


330-033 


Desert 


002-003 


River Kombat ^Q 


666-444 


Lair Jjb^bI , 


933-933 


Portal ^^■P' 


091-190 


Sell Tower W^g 


077-022 


Bridge ^U 


666-333 


rave vara "ImbV 


800-220 


Kahn's Tower " 


600-040 


Kombat Temple 


050-050 


Noob's Stage 


8 20 -028 


Pit j 


343-343 


Roof 


123-901 


Soul Chamber 


079-035 


Street 


880-088 


Subway 



mr 



PANZER DRAGOON ZWEI 

As an added bonus (it's great, really), you can kill yourself during the game by 
pressing L+R+A+B+C at the same time Okay, so it sounds useless, but if you're 
aiming for the maximum 100% kill ratio and you miss an enemy, you can use 
this to restart the level, rather than waiting for the baddies to kill you. 



GUARDIAN HEROES 




To find the hidden challenge at the coliseum, play through until you reach levels 
3, 4 or 5 Keep running to the right, only stopping to beat people up when the 
screen stops scrolling. Move into the distant plane and keep running until the 
end of the stage. You'll notice a small wooden sign, and when you reach it. 
you'll skip to the coliseum. If you accept the challenge, you'll fight against 
gangs of enemies until you want to leave, meaning that you can build your 
experience levels up early on in the gamel 



Not only is the regular game completely brilliant, these cheats are fantastic! 
If you go the options screen and highlight the speed option and press X. X, 
Right, A, Z quickly (Akuma's hidden firecracker move in 5F Alpha), you'll be able 
the speed stars up to 8 This makes the game ridiculously fast and dif- 




Sic that little wooden signpost on the right? 
Dun straight through the level to It and 
you'll tnler the hidden coliseum challenge 
shown here on the right. 



To transform Han into Super Han, you'll need to collect the second magical 
sword from the One-Armed Undead warrior on level 8. From the start of the 
game, always choose the last option at the end of the levels to get to stage 8, 
and beat the warrior to turn into Super Han. He looks the same as before, only 
he gets loads of extra experience points, making him faster and more powerful 


















•••• • 




• ••• 


»•• ■• •• •••• •• •• 




•• •• • 

•• •• • 
•• •• • 






• • 

• • 


• • 


• • 

• • 

• • 


• •• •• •• 




•• • 


• •• •• •4-*"* _ 


• • 


•••« 






•• •• • 
•• •• • 










•••• 


•••• 




• • 


• •• 


• ••• •• WW 


1 



GAME OF THE MONTH 









R^^H 


I.CCUI* 


mgi 




[£39 . 99 


■ " •'■ : . '° 




1* 1 







WTflMM 



it of here! Surely thi 



A shoot 'em up featuring top pop stais? Get the rock 
can't be true? But it is. It features heavenly hairdo- 
ly it doesn't, because someone's kidnapped them. What you have to do Is 
the howling rock chkkettes so they help you find them in time to play 
Just for you. 

Anyway, this vastly complicated plot all takes place within the confines of 
variety of urban scenarios where you have to blast the living daylights out of al 
nasty bad guys and free all the buxom babes over a plethora of levels. Of i 
seeing as this features pop stars and everything you may befooled into tr 
that the action is all rather good (after all, surely pop stars wouldi 
lend their name to something dire. Would they?), but you'd be wr 
lust like fellow rockers Motley Crue, Aero smith's first foray into th 
videogaming world is a bit of a soft rock tragedy. There's nothing 
here that would appeal to either a lover of good games or a lover 
Aerosmith. Graphically, it's a bit of a mess and the game itself is 



completely unstructured -you just blast at things ur 


til the level is 


finished, then blast some more when the next level s 




If Aerosmith had any sense at all, they would ne 


ver have put 


their names to something as poor as this. It was bad 


enough when it 


appeared in the arcades a couple of years back, and v 


ith the absence 


of the guns used m the coin-op it just becomes a cu 


ibersomeand 


uneventful game. 






Gat tho rock outta hera. Ho, go oo. Wa'vc had 
just about enough of your type. 



* SEGA SATURN 



MlH.'lil'.'i 







Rl^H 


|lNFOGRAMES 


PM 




|£39.99 


■ .-- ■-t^j 




j*+ • 







Alone in the dark 



2 



This was quite popular when it was released on the PC some years ago. Today 
though, it's hard to see why- games have moved on at such an incredible rate that 
Alone in the Dark seems dated in comparison. 
Admittedly, there are a few changes for the European Saturn version, including a 

Virtual Ride Sequence, extra texture mapping on the sprites and the removal of a few 
bugs, but sadly, these are mainly cosmetic changes. 

Although there's not many of these adventure- style games on console at the 

moment. Saturn owners probably won't 
be thanking Infogrames for bringing this 
to their machine. While featuring all the 
popularthemes employed in a wander- 
about adventure (zombies, death, gore) it 
looks dated in comparison to what's on 
offer today (D or Myst). Also, the controls 
are a bit awkward and when you're doing 
things like shooting enemies, you need 
pin point accuracy to hit the target. 

Still, if you have a lot of patience and 
a love of these kinds of games you may 
nt from this. 








Although just about everyone is trying desperately to release Doom 
style games on console, there's very few that are actually any 
good. And the ones that ate usually appear on PC ages before anyone 
gets around to converting them to console. 

Defcon 5 though, has appeared on just about every game platform 
from PC to jDO which may lead you in to believing that this is one of 
those smash-hit releases that everybody loves. But don't be fooled. 
Because although this is one of the only alternatives to playing Doom at 
the moment, it's nowhere near in the same league. It may look really 
fancy on the surface, but that's about as fat as any positive points go. 
And that's not because the game is really tragic or anything It's just that 
nothing ever happens. You're supposed to be protecting your colony 
from alien invasion and there's never any aliens to shoot -in fact most 
of the time there's hardly any evidence that they exist at all. And despite 
trying to add to the standard shoot 'em up fare by including strategy 
elements (which sees you assigning d raids "surveillance" tasks, etc) the game 
remains really the most yawnsome thing ever to appear on Saturn. If you real I 
play agreat blasterama then wait a few short months for either Doom or Quake 




4fr SEGA SATURN 



OUT NOWF2 




\ 



We Ve got lots more on Virtua Fighter Kids 
this month, and a few more shots of Virtua 
Fighter 3 to keep you happy. And the beat 

'em up bonanza continues with Capcom sequels 

in the shape of Marvel Super Heroes and SF 

Zero 2. Oh, and Cyberbots! Enjoy! 



VIRTUA FIGHTER KIDS 

Thought that issue 6's VF Kids pictures looked good? Prepare to be blown away 
as we take a look at the finished version of the game with lots of lovely screen- 
shots to boot 



SHORT REPLAY 



Within the gan 

itself In fart, it 
would recogni; 



i replay mode that comes into effect when a fighter per 
is a very short replay and is shown during the fight 
ar to all those short replays fans of martial arts films 



FINISHING BLOWS 



Each character has specific moves that act as a Finishing Blow. So what makes this dif- 
ferent from the average KO? Does it a How you to perform a fatality? Or maybe an Ultra 
Combo? Not quite When used on the opponent towards the end of their energy bar. 
they will goflying off in a spectacular manner in a similar fashion to Street Fighters 
Almost all the stages from VF 2 have made It into it's junior version except for one 
stage • Pai's, Pai now has a very distinctive background which involves little toys on 
the shelves and some blatant advertising of a well known Japanese drink called 
Energen here and there. 




Now remember kids, fighting 
Is a very bad thing indeed. IF 
you have a dispute with 
id m tone in the playground 
■ Mr pogs or something, try 
I -U. .ndb.nic.ok? 

VIRTUA FIGHTER 3 

We've been unable to get any more information on Virtua Fighter ) as yet (there'll be plenty m 
month though from the E3] but just to keep you satisfied here are some more pics. 








fl 4fl,& 



Si 



J 



J J 



m 



'££ mimmi 



No. not the three in one Capcom puzzle game from yesteryear but the trio of top 
notch Capcom action that could be playing on a Saturn neat you soon. 
The next three Saturn games won't disappoint anybody who likes a decent game 
or indeed Capcom. 





MARVEL SUPER HEROES 



The first of the Capcom trio is the flamboyant Marvel Super Heroes. This is the 
sequel to the very popular X-Men : Children of Atom, and it drops some of the 
more redundant characters and uses instead some of the heroes from the 
Infinity Wars series by Marvel. But that's not all. On top of the additional char- 
acters of Spiderman, Captain America. Iron Man, Hulk, Shumagorath. and Black 
Heart, the bosses from the original X-Men have become selectable! So Magneto 
and Juggernaut can be used to rip off your opponents' heads 'But if these two 
have become selectable, who are the bosses?!' we hear you cry. In case you 
don't know already. Or Doom and Thanos have become the kings of the latest 
Marvel/ Capcom game and if the last X-Men is anything to go by, they could be 
selectable too! 



STREET FIGHTER ZERO 2 

If Marvel Super Heroes doesn't suit you. how about Street Fighter Zero (Alpha for UK ; 
US punters) 2. So why did Capcom announce the conversion of their most recent CPS 
game soclose to it's UK debut date? That's anybody's guess but rest assured, this will 
in arcade perfect translation of Sf Zero ). So start saving your 



Ctiun-li is back yet again to do bailie In the name of constantly It's Dtialsim, left out In Street Fighter Alpha but returning 
successful sequels! his fire breathing best in this sequel. 





next 




Shh. What we're about to tell you is absolutely top secret. You can't tell any- 
one at all, okay? Next month, Sega have some absolutely scorching games 
lined up for coverage. We can't tell you what all of them are but look out for: 

THE FIRST SHOTS OF SATURN VIRTUA COP 2! 

THE FIRST SHOTS OF SATURN FIGHTING VIPERS! 

THE LOWDOWN ON THE SATURN'S NEW MODEM 
AND INTERNET CONNECTIONS! 



W* 




CREDITS 



Dear Newsie 

Crikey! With such top games covered, I really 
don't want to miss out on the next issue of 
SEGA SATURN MAGAZINE. Be a top chappie 
and reserve me a copy would you? Why, 
thankyou old bean. 



NAME 
ADDRESS 



SMORETOPL 
n ETSTUFF!> 



| ISSUE 9 GOES ON SALE JUNE 20TH! 
RESERVE YOUR COPY NOW!!! 



You can also took forward to a report from the 
world's biggest games show - the E3, held in Los 

Angeles, A feature from Konami's American head- H 

quarters outlining their Saturn release schedule, c 

words from the developers of Knights, the results lic , 

of our Time Attack competition, plus an exclusive ^ 

cover story of gigantic proportions... be ... 



SEGA SATURN MAGAZINE USE 

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CSk VG - 96% "The Capcom boys done good." 

Play Magazine - 93% "A cracking conversion that offers 

more hard-hitting appeal than MK3." 

Gamesmaster - 93% "Pretenders step aside!" 

Playstation Plus - 90% "The speed, graphics, sound and 

sheer playability just make it for me." 

^~^- i — , CAPCOM 



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